Scauldingpon
New Member
- Reaction score
- 1
Ok, so how do i make it so that when a building is getting upgraded it will only remove units from Two areas only?
Ya i went "crap" right after i hit post.. What i really wanted to say was "Remove unit based on Upgrading unit" I need a way to Remove a unit from a Region from an Event of another Unit(Structure) Upgrading to its new Unit(Structure). As in. You upgrade a unit in Region 1, the trigger will only remove units from Region 2 and 3.
Trigger:
- sad
- Events
- Unit - A unit Finishes an upgrade
- Conditions
- (Triggering unit) Equal to Your Upgraded Building
- Actions
- Unit Group - Pick every unit in Region2 and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
Something like that?