Next time you can right click the trigger file below the "Trigger Functions:" and select copy as text, then paste here with the GUI tags (#, [CODE]).
Are you sure you didn't select the Timber/Dire Wolf wrongly (did you make a custom unit based on them)?
Ok, apparently it's the comma's problem, as when I replace it by
"Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal, Piercing and Siege attacks."
It will show
"Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal"
I...
Just tested, now it shows "Heavy armor takes extra damage from Magic attacks\" lol.
It happens in almost every single map I tried to edit.
edit: tested again, same results ("attacks/")
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dummy Spell
Actions
Set Temp_Point = (Position of (Casting unit))
Set Temp_Point2 = (Temp_Point offset by 100.00 towards (Facing of (Casting...
Hey guys,
I realised that everytime I edit something in the game interface (such as changing the tooltip for Heavy Armor or something), it will not show up properly in the game. For example if I change
"Heavy armor takes extra damage from Magic attacks."
to
"Heavy armor takes extra damage...
skyblade333 is right, and you should edit your Moonlight Prowl ability to have 18 levels (level 1 5% 2 10% so on) and then add "Set level of (Moonlight Prowl) for (unit) to (Hero Level of (unit))" to your trigger.
Dirac is correct, there's no way to change Vampiric Potion ability to be castable onto another unit. You should use a damage amplifier unit targeting spell (such as Inner Fire) and trigger the lifesteal.
If you want to use mana instead of gold, use a spellbook, and edit the build abilities based on the "Tiny Great Hall" / "Tiny Scout Tower" abilities (item ability), then add these abilities into the spellbook.