I tried using:
Events:
Unit - A unit Is issued an order targeting a point
Conditions:
(Issued order) equal to (Order(move))
...
But it only counts moving by using the skill 'move' (hotkey M), not by right-clicking.
Does anyone know how to make it detect right-click move orders?
It's working fine with the Issue order with no target Order equal to unimmolation. Sorry, I forgot to let everyone know it's working!
Thanks for all of the help!
All I wanted was an acceleration for a flying/driving trigger. I used Move (Picked Unit) instantly to (Position of (Picked Unit) offset by (((Real((Agility) of (Picked Unit) (Include) bonuses)) / (100)) towards (Facing of Picked Unit) degrees.
I couldn't have 50 agility or it would be insanely...
The title pretty much says it all...is there a Generic Unit event option? I just can't seem to find one...
I guess I might have to use a periodic that constantly checks if you have the Immolation buff on you and if not, sets a boolean to false...in other words, more work.
I tried to hit 'Edit Tileset' in the Extensions tab, but it didn't do anything. Isn't it supposed to allow a lot more tilesets to be used?
Also, how do you open an original editor file with NewGen?
I have a few doodads that aren't custom and I've checked the 'Walkable' field, but they still aren't walkable.
It's like that way for 2 of them.
Why isn't it working?