Recent content by Chilling

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    Issue Order String for Right-click Moving?

    Thanks, Sevion, and thanks for the clarification Kaerf - I figured it would be just moving, but it works this way, too.
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    Issue Order String for Right-click Moving?

    I tried using: Events: Unit - A unit Is issued an order targeting a point Conditions: (Issued order) equal to (Order(move)) ... But it only counts moving by using the skill 'move' (hotkey M), not by right-clicking. Does anyone know how to make it detect right-click move orders?
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    Is there an event that detects when a skill based off of Immolation is turned off?

    It's working fine with the Issue order with no target Order equal to unimmolation. Sorry, I forgot to let everyone know it's working! Thanks for all of the help!
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    What are some good websites to download Model files for the characters?

    Wc3C.net isn't categorized like Hive and it is inconvenient and requires registration. I suggest hiveworkshop.com.
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    New Street-Tileset!

    How do you download it? I can't see any screenshots or attachments that you mentioned... I'm confused : /
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    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    All I wanted was an acceleration for a flying/driving trigger. I used Move (Picked Unit) instantly to (Position of (Picked Unit) offset by (((Real((Agility) of (Picked Unit) (Include) bonuses)) / (100)) towards (Facing of Picked Unit) degrees. I couldn't have 50 agility or it would be insanely...
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    Is there an event that detects when a skill based off of Immolation is turned off?

    The title pretty much says it all...is there a Generic Unit event option? I just can't seem to find one... I guess I might have to use a periodic that constantly checks if you have the Immolation buff on you and if not, sets a boolean to false...in other words, more work.
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    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Well, it seems to be working, so I guess it is possible?
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    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Okay, thank you! I'm not very good at math, I guess...
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    Can you convert (Agility of Hero) to (0.(Agility of Hero))?

    Is there a way to just add the 0. before the (Agility of (So-and-so Hero))? In other words, if the agility was 25, make 0.25 instead of 25. Thanks!
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    NewGen Tileset feature not working

    I tried to hit 'Edit Tileset' in the Extensions tab, but it didn't do anything. Isn't it supposed to allow a lot more tilesets to be used? Also, how do you open an original editor file with NewGen?
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    Why are these doodads not walkable?

    I'd had it like that and it didn't work...neither did it work when I added a pathing texture. : / Thanks for the suggestion, though.
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    Why are these doodads not walkable?

    I have a few doodads that aren't custom and I've checked the 'Walkable' field, but they still aren't walkable. It's like that way for 2 of them. Why isn't it working?
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    Why can't you use a Generic unit event for 'Takes Damage'?

    You can only use a specific unit event for A unit takes damage. Why can't you make it generic? Is there a way to make a generic takes damage event?
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