some models points are completely bogus, I made a walker unit complitely with actors, and attached everything to everything, its a goliath with marine sholder shields that has protos shields aswell, lol. However, try target01, origin or center and tweak the scale of shields. TRust me it works...
ok I just did another test, interesting result>>
all shield stats: 0
+Ability: Defence Matrix
+Ability: Psi Shield
No visual protoss shield effect BUT, the missles stop at the point where the shield should of been, just as a heads up, this opens a whole new unit control thing. Now you can...
ALERT ALERT
I did it, Fully legit, Work just like the real deal, you need to do 2 things...
all is done in Data;
Step 1.)
Unit>"your unit">
Adjust your shield values:
Stats - Shield Armor
Stats - Shield Armor Level
yadayada, when ure done,
UI - Shield Armor Name > double click and input in...
I'm having trouble making actors and stuff to add visual shield effect on impact to terrain or zerg type units. I can't mak a validator "Is Shield Capable" or it doesn't want to work for some reason, someone HALP ME please :)
I can make unit have shields, upgrade shields, but nothing on a...
ouh yes, well, Technicly, it's still impossible to do it like blizz did, with the development of extra tools, I will make a new post explaining this thing...
!!! ALERT ALERT !!!
I HAVE DONE IT !!! BUUJAAAH, First in Staredit comunity !!! YU YUUU
Complicated as hell ! Needs more reaserch but I'm getting there... Making a custom campaign transmission with your own voice acting and custom facial animations will be difficult as hell, but it...
...could never figure out why the time bomb, artanis thing, doesn't actually slows missiles, it slows weapons, actors, movement etc... but doesn't do do anything to missiles, I even changed it to search missle and it didn't work, also doesn't affect air units even when I changed the search and...
just edit the nuke mover to be guided... I made alot of fun with matrix style maraduer firing his default "guided" missle, just changed a fiew bits in the "mover" options under data and it kinda goes left and right like a snake and then lands on target... produced, wieeerd stuff when I messed...
Triger>Action>Create effect on Unit from Player
or:
Triger>Action>Create effect on Point from Player
Effect name; Spectre nuke detonate (under: create persistent)
Target: obviusly your choice
Player: (Any active player)
Basicly drops a nuke on place or unit, if the unit is moving, and...
I just can't figure this out...I discovered that all sounds and transmissions ingame are fairly complex, every transmission sound is attached to conversation holders, apparently every sound has a pre-animated facial animation from a portrait. That is kewl, nice detail, BUT when I make the same...