Triger>Action>Create effect on Unit from Player
or:
Triger>Action>Create effect on Point from Player
Effect name; Spectre nuke detonate (under: create persistent)
Target: obviusly your choice
Player: (Any active player)
Basicly drops a nuke on place or unit, if the unit is moving, and this is cool, the nuke actually doesn't follow him, so make a "nuke runner" unit that moves really fast and make a trigger loop to drop nukes every 10 seconds and watch things BURN
or:
Triger>Action>Create effect on Point from Player
Effect name; Spectre nuke detonate (under: create persistent)
Target: obviusly your choice
Player: (Any active player)
Basicly drops a nuke on place or unit, if the unit is moving, and this is cool, the nuke actually doesn't follow him, so make a "nuke runner" unit that moves really fast and make a trigger loop to drop nukes every 10 seconds and watch things BURN