Fun with nukes

critical

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Triger>Action>Create effect on Unit from Player
or:
Triger>Action>Create effect on Point from Player

Effect name; Spectre nuke detonate (under: create persistent)
Target: obviusly your choice
Player: (Any active player)

Basicly drops a nuke on place or unit, if the unit is moving, and this is cool, the nuke actually doesn't follow him, so make a "nuke runner" unit that moves really fast and make a trigger loop to drop nukes every 10 seconds and watch things BURN :eek:
 

Arkless

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That is, because the nuke uses a point target. You can create your own effects with a point target. As long as it's a delayed effect, you will experience something like that.

(That might actually be a cool map idear, some "fight" with different units wich "drop" different kinds of effects.)
 

critical

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just edit the nuke mover to be guided... I made alot of fun with matrix style maraduer firing his default "guided" missle, just changed a fiew bits in the "mover" options under data and it kinda goes left and right like a snake and then lands on target... produced, wieeerd stuff when I messed up, for instance, at this one time it actually slowed down and stayed in mid air, could never figure out why, cause I usually change 6-7 values and then test the map, lol.
 

critical

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...could never figure out why the time bomb, artanis thing, doesn't actually slows missiles, it slows weapons, actors, movement etc... but doesn't do do anything to missiles, I even changed it to search missle and it didn't work, also doesn't affect air units even when I changed the search and apply buff.
 
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