I just can't figure this out...I discovered that all sounds and transmissions ingame are fairly complex, every transmission sound is attached to conversation holders, apparently every sound has a pre-animated facial animation from a portrait. That is kewl, nice detail, BUT when I make the same thing, everything works, exept the freaking facial animation, the freakin head doesn't "talk", just stays there in limbo default animation.
I attached the sound to the conversation module, did everything right, but how to premake a facial animation, or make it TALK, I don't know
the solution is prooooobably really easy, I just didn't get to it, back in the days, a transmission trigger would play the talk animation by default, any Help please ?
Thanks...
here's the image of the problem:
http://img697.imageshack.us/f/screenshot2010081323263.jpg/
PS.
I'm the new guy
I attached the sound to the conversation module, did everything right, but how to premake a facial animation, or make it TALK, I don't know
the solution is prooooobably really easy, I just didn't get to it, back in the days, a transmission trigger would play the talk animation by default, any Help please ?
Thanks...
here's the image of the problem:
http://img697.imageshack.us/f/screenshot2010081323263.jpg/
PS.
I'm the new guy