Mkay!
I don't see how that can be done, at least not off the top of my head. If you just wanting to keep the units color to red then use:
Unit - Change ownership of (Last created unit) to Player 12 (Brown) and Retain color
Or something along that line.
Mkay!
In object editor go to ""File" then choose "Export All Object Data". Save it.
Then open your other map and choose "File" then "Import All Object Data".
Mkay!
To make a custom sound set you need to replace an existing one. Also you'll need your sounds in WAV format. Just right click the sound you want to replace in the sound editor and browse for the one you want to put in.
Interesting idea. Maybe I could make a tower that sells tomes to itself. I'd still appeciate ideas on the upgrades though, as the tome idea kinda puts a small monkey wrench in my plans.
I'm making a tower defense game and would like each tower to have multiple upgrades (speed, damage, hp) that affects only themselves. Any ideas on how I should go about this?
Example: Arrow towers have an attack upgrade. If I build two Arrow Towers and buy the upgrade for one, the other...
I've looked it over and couldn't find anything that would create a loop.
Move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions)
Loop - Actions...
You can't make units owned by players 1-12 sleep with the order unit - sleep thing. So making him passive for a wee bit or using a dummy unit seems best.
Made an uber simple tower defense game for me and a friend to play with on lan. I didn't bother fixing the leaks for all the creep spawns. For well over an hour we played with no signs of lag, then suddenly the game crashed for both of us and an error box popped up. I figure this was caused by...
Huh...
I got this from their website:
"Users contribute to the network by giving bandwidth and a portion of their hard drive (called the "data store") for storing files. Files are automatically kept or deleted depending on how popular they are, with the least popular being discarded to make...
Huh...
Good idea. It almost worked except when I unload the unit from the zeppelin as mentioned in the above post, it gives me a blank command...
unload
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point...
True. But if someone unloaded the zeppelin by clicking on the unit icon rather than the unload ability icon, then how can it check that? I suppose that's the real problem I'm having.