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  1. Dwarvenfrog

    Unable to move unit

    Mkay! I don't see how that can be done, at least not off the top of my head. If you just wanting to keep the units color to red then use: Unit - Change ownership of (Last created unit) to Player 12 (Brown) and Retain color Or something along that line.
  2. Dwarvenfrog

    object editor

    Mkay! In object editor go to ""File" then choose "Export All Object Data". Save it. Then open your other map and choose "File" then "Import All Object Data".
  3. Dwarvenfrog

    Custom sound sets?

    Mkay! To make a custom sound set you need to replace an existing one. Also you'll need your sounds in WAV format. Just right click the sound you want to replace in the sound editor and browse for the one you want to put in.
  4. Dwarvenfrog

    How to Eat Mulocs?

    True, but I'm picky and would like to use Eat Tree instead.
  5. Dwarvenfrog

    Upgrades Question

    Interesting idea. Maybe I could make a tower that sells tomes to itself. I'd still appeciate ideas on the upgrades though, as the tome idea kinda puts a small monkey wrench in my plans.
  6. Dwarvenfrog

    Upgrades Question

    I'm making a tower defense game and would like each tower to have multiple upgrades (speed, damage, hp) that affects only themselves. Any ideas on how I should go about this? Example: Arrow towers have an attack upgrade. If I build two Arrow Towers and buy the upgrade for one, the other...
  7. Dwarvenfrog

    How to Eat Mulocs?

    Ahhh... misspelled murloc...anyway: Wondering how I can rig a spell, such as "Eat Tree", to eat other units, such as Murlocs?
  8. Dwarvenfrog

    Question aboot leaks....

    Oh, I know. I'm not concerned about fixing leaks in this map. Just wondering why it crashed.
  9. Dwarvenfrog

    Question aboot leaks....

    I've looked it over and couldn't find anything that would create a loop. Move Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions) Loop - Actions...
  10. Dwarvenfrog

    Sleeping Issues

    You can't make units owned by players 1-12 sleep with the order unit - sleep thing. So making him passive for a wee bit or using a dummy unit seems best.
  11. Dwarvenfrog

    Question aboot leaks....

    Made an uber simple tower defense game for me and a friend to play with on lan. I didn't bother fixing the leaks for all the creep spawns. For well over an hour we played with no signs of lag, then suddenly the game crashed for both of us and an error box popped up. I figure this was caused by...
  12. Dwarvenfrog

    General The dark side of the internet

    Huh... I got this from their website: "Users contribute to the network by giving bandwidth and a portion of their hard drive (called the "data store") for storing files. Files are automatically kept or deleted depending on how popular they are, with the least popular being discarded to make...
  13. Dwarvenfrog

    Detect if unit it loaded

    Huh... Good idea. It almost worked except when I unload the unit from the zeppelin as mentioned in the above post, it gives me a blank command... unload Events Unit - A unit Is issued an order targeting an object Unit - A unit Is issued an order targeting a point...
  14. Dwarvenfrog

    Detect if unit it loaded

    True. But if someone unloaded the zeppelin by clicking on the unit icon rather than the unload ability icon, then how can it check that? I suppose that's the real problem I'm having.
  15. Dwarvenfrog

    Detect if unit it loaded

    ... I'll be more specific. That checks on the event that a unit is loaded, I need it to check if it is loaded as a condition. For example: A goblin zeppelin could not move unless loaded with at least one unit.
  16. Dwarvenfrog

    Detect if unit it loaded

    I need a way to detect if a transport is loaded with a unit. Basically... Event: Periodic Timer Condition: Detect if loaded Action: Some Action I can't figure this out in GUI for the life of me so I'll even take Jass on this one too. Any suggestions are welcome, thanks. For example: A goblin...
  17. Dwarvenfrog

    Is checking player names secure?

    True. Now that I think about it that does make sense, but I'm not willing to test it as last time I spoofed I got banned for a month in Blizzards big ban spree. So... can anyone else support Dameon's statement?
  18. Dwarvenfrog

    Is checking player names secure?

    Ya, kinda figured. Oh well, password it is. Thanks for the input.
  19. Dwarvenfrog

    Is checking player names secure?

    If - Conditions (Name of (Picked player)) Equal to BoB This trigger runs depending on a players name. Is this secure? Is someone with a spoofer gunna be able to disguise themselves as BoB and trick that trigger into working? Anyway to make it spoof proof?
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