Recent content by dyablohunter

  1. dyablohunter

    Frost Trap - Like in WoW

    No guys.. it just doesn't work.. the stasis trap has a few seconds activation time when it detects units that can't be changed. I allready tried that like 10 thousand times. Well... I used the landmine ability although the explosion is not kool in a frost spell :). It was my last resort...
  2. dyablohunter

    Frost Trap - Like in WoW

    Because I tried and didn't manage to find the actual stasis trap abillity that uses Stunned as buff and on the ability could not modify the activation delay to 0, it takes few seconds to activate.
  3. dyablohunter

    Frost Trap - Like in WoW

    That would be easy but there is one problem: The only ability that can do that to my "frost trap unit" is the explosion ability from goblin land mines and why would i want a fire explosion to a frost trap? So I can't use that.. and you have (entering unit) as triggering unit on each action and...
  4. dyablohunter

    Frost Trap - Like in WoW

    I have done these triggers so far: The trap: Ally Frost Trap Events Unit - A unit Starts the effect of an ability Conditions ((Casting unit) belongs to an ally of (Owner of Ally_Beastmastery_Hunter)) Equal to True (Ability being cast) Equal to Frost Trap...
  5. dyablohunter

    Toggle line formation for computer units

    That doesn't work.... because that is how my current triggers work...
  6. dyablohunter

    Toggle line formation for computer units

    How do I make the units move/ attack-move in a line formation like in DOTA?
  7. dyablohunter

    Cause damage in percent of triggering unit's Life

    Sorry to reply this late but I've been busy. Frozenwind and DrinkSlurm were correct. ty
  8. dyablohunter

    Move Speed Animation Problem

    I don't see how that's gonna help me... everything else is fine with my map..
  9. dyablohunter

    Move Speed Animation Problem

    Did I mention that I tried with the original sylvanas windrunner? I think I did... sorry dude.. that's not it..
  10. dyablohunter

    Move Speed Animation Problem

    The units are not the originals although I did try with the Sylvanas Windrunner original also, the only ability of this kind that works with the "Hunter" is Cold Arrows, my "Hunter" unit is based on a melee unit but all the settings are set like the original unit, animations, everything (and I...
  11. dyablohunter

    Move Speed Animation Problem

    After deeper checking it seems that the bug only happens if I don't use autocasting (I fire one arrow at a time with the hot key). Does this help? I tried even with only 1 ability on the hero... same thing.
  12. dyablohunter

    Move Speed Animation Problem

    nope, just the default abilities, only I used different missiles animations.
  13. dyablohunter

    Move Speed Animation Problem

    I am usig 2 abilities on an Archer model based hero. 1'st spell is based on slow effect arrow and second one on a poison arrow and every time I use one of the abilities the move speed animation of the "hunter" hero speeds up like hell (probably to max). Anybody can tell me what might be causing...
  14. dyablohunter

    Critical Strike - Default Floating Text

    Stealth Ally Events Unit - A unit Starts the effect of an ability Conditions ((Casting unit) belongs to an ally of Player 1 (Red)) Equal to True (Ability being cast) Equal to Stealth [Combat Rogue] Actions Unit - Order Stealther 0127 <gen> to...
  15. dyablohunter

    Critical Strike - Default Floating Text

    Ye well, you see.. the thing is.. that the berserk didn't work either.. it only worked with the wind walk.. dunno why.
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