Recent content by Edward

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    How do you guys have the editor already?

    It seems that we cannot use the Galaxy Editor during the one-week period that the BETA is closed.:(
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    BETA TESTING, Footmen vs Grunts v7.1, Starcraft II

    I will be adding the gold on death triggers today, I will post a new version soon.
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    [AOS] Heroes Of Warcraft - single player test

    Hmm after testing all four heros, I must sya that you've done a great job with all of them! I was thinking that maybe you could allow the Soul Shield charges to slightly increase the damage of the hero's spells with each additional shield, but consuming them after another spell (not equal to...
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    Model Editor/Creator needed, Footmen vs Grunt remake

    The map is being released for free, I don't do this for money, I just know there some who will. You haven't read the contrasts either. There is a reason why the map is a "REMAKE" because it is supposed to have a great deal of similarity to the original. Also that not "what he said", he...
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    [AOS] Heroes Of Warcraft - single player test

    I'm going to download the map and take a look!
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    BETA TESTING, Footmen vs Grunts v7.1, Starcraft II

    Hello, Footmen vs Grunts v7.0 is ready for Beta testing! As the map size exceeds the 2MB limit on this forum you will need to download it from here: http://www.epicwar.com/maps/141808/ in order to receive a copy of the map for Beta Testing. This map will soon be recreated using the Starcraft...
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    Model Editor/Creator needed, Footmen vs Grunt remake

    You obviously didn't realize how units were vastly improved, thus making heros less powerful. In fact this version of the map emphasizes units over heros. One of the things I didn't like about Footmen vs Grunts was my units getting stomped by heros. As you have not noticed this fact, would it be...
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    Model Editor/Creator needed, Footmen vs Grunt remake

    Hello, My name is Edward Solomon, I will be re-making Footmen vs Grunts. I already have a fully functioning copy of the map made in the Warcraft 3 map editor, it can be found here. If you are familiar with Footmen vs Grunts you will see many similarities, as well many contrasts from the...
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    Order Reals/Integers from least to greatest

    Nice bro that was awesome. I enjoy the challenge of initially doing what seems impossible.
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    Order Reals/Integers from least to greatest

    Here is an array of integers: Array1 = {17, 4, -8, 0, 44, -1, 6}, cardinality = 7, I want to order these from least to greatest into a new array of of the same cardinality, so: Array2[1] = -8 Array2[2] = -1 Array2[3] = 0 Array2[4] = 4 Array2[5] = 6 Array2[6] = 17 Array2[7] = 44 I would...
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    Order Reals/Integers from least to greatest

    I am looking for either an in-game function OR Jass script that can order real and integer variables from least to greatest.
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    How do I create walls?

    I'm actually interested in making some curved walls and castles like structures myself soon. I'll hit this post up if I get something.
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    Blade Pool trigger, Minimum Wait Time?

    I created a fix that does the same thing as the trigger, but it requires four triggers. Blade Pool 1 Events Destructible - Lever 2699 <gen> dies Conditions Actions Set BladeAngleZ = 0.00 Destructible - Remove (Random destructible in Blade Pool <gen>)...
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    Blade Pool trigger, Minimum Wait Time?

    Hello, I am trying to create a trigger that rotates units around a fixed point very rapidly before they meet a horrible death! The problem is that I cannot animate this trigger to be smooth enough. Each mini-rotation should be 0.02 seconds apart so that the human eye cannot see each...
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    Sharing Projectile Impact Trigger

    I've discovered through testing that the first trigger only works if the Projectile Arc = 0 radians. In order to get the length of the path of the arc you'll need to use second-year calculus, as the path of the arc is simulated by gravity at 9.8m/s^2. I will keep this thread open in my...
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