Hello,
My name is Edward Solomon, I will be re-making Footmen vs Grunts. I already have a fully functioning copy of the map made in the Warcraft 3 map editor, it can be found here. If you are familiar with Footmen vs Grunts you will see many similarities, as well many contrasts from the original.
http://www.epicwar.com/maps/141808/
This map will be remade using the Starcraft II Galaxy Editor. Seeing as all of the trigger commands available in Warcraft 3 are also available in Starcraft II (and the Galaxy Editor has a nice garbage collection system and won't bug as much) I will be able to quickly recreate this map using the Starcraft 2 map editor.
However, I will need a model creator and editor. In fact, having several model creators would be preferable. I also expect the model creators/editors to be capable of making custom projectiles for spells, mainly for hero units.
Take a look at the cannons in the map I provided above. The stunning realism of these cannons (through use of optimized triggers!) is what I am capable of doing with every custom model/unit/hero/structure/spell/doodad that is made. Thus rest assured, you're hard work will be in good hands!
Also look at the Blade Pool Trigger (test it it out too!). Although the trigger functions perfectly, as well as the swirling/cutting up of the units inside of it, the blade itself looks awful. I will be needing a custom made doodad to replace this spinning blade, preferably a curved blade, with two separate blades extending in opposite directions, although at different heights.
In fact there's a lot for us to discuss! You will get credits. Make sure you pick a strong and memorable name for the credits! I would also recommend allowing me to announce your e-mail address in the credit page, so others can recruit you!
Also, you get to keep your models as your own, you can even publish them before allowing me to use them. I would say that the first person that can create an entire package of warcraft III units will make a decent buck off the new Blizzard market, however you'll need to sell an entire package, no one is going to spend money to buy individual units, trust me. However, I trust that you will allow me to use these models for free (e-mail them to me).
Here are the general features of the map the contrast to the original.
Footmen can be upgraded late in the game for mounted footmen. Grunts can also be upgraded to chaos grunts (a custom model featuring an armored and shielded grunt).
Sixteen spike traps on the alliance side of the map, and sixteen fire traps on the horde side of the map. These traps fire automatically every 60 seconds killing all non-heros above them. The traps are marked with doodads.
Two acid pools on the alliance side that can be activated separately every 60 seconds killings all units (and heros) contained in them.
Two Blade Pools on the Horde side that have the same effect (this is my favorite trigger, as it makes the units spin in a tornado and cuts them to ribbons).
Spike barriers in front of towers that damage non-heros for 25% of their hp (cannot reduce them below 75% hp).
Mortar teams and horde demolishers replaced with cannons. An entire folder of triggers is dedicated to the realism of these cannons.
Gates that can be opened via switch. Gates can only be opened by the appropriate team.
Grief-proof unit mass.
Built-in anti-feed mechanism (move your non-hero units to the back of your castle to kill them instantly).
Credits in quest menu.
-----------------------------------------------------------------------
Units:
Due to the superior advantages offered by terrain on this map, ranged units have had their ranged nearly doubled, but their damage nearly halved.
Melee units have had their hp doubled and their attack power increased slightly.
Peasants can build lumber mills to harvest lumber for important upgrades and hero items (this becomes a must). Peasants are available at the hero center near the castle.
War Elephants and a special race-specific unit can be purchased at the Heart of the Alliance/Horde building to bolster your armies.
All unit spawning triggers have been optimized from Newbie-w3's original iteration by using a similar system seen in Starcraft Brood War maps for spawning units.
Caster units have had the range of their spells increased appropriately.
Raiders replaced with Blood Elf Knights.
Noble Knights and Ogre Lords are very much worth getting!
--------------------------------------------------------------------
Heros:
Many more creeps and item/tome drops added.
Max level increased to 20
Currently undergoing unit balancing.
If you're interested, post here and contact me at [email protected]
Thanks
My name is Edward Solomon, I will be re-making Footmen vs Grunts. I already have a fully functioning copy of the map made in the Warcraft 3 map editor, it can be found here. If you are familiar with Footmen vs Grunts you will see many similarities, as well many contrasts from the original.
http://www.epicwar.com/maps/141808/
This map will be remade using the Starcraft II Galaxy Editor. Seeing as all of the trigger commands available in Warcraft 3 are also available in Starcraft II (and the Galaxy Editor has a nice garbage collection system and won't bug as much) I will be able to quickly recreate this map using the Starcraft 2 map editor.
However, I will need a model creator and editor. In fact, having several model creators would be preferable. I also expect the model creators/editors to be capable of making custom projectiles for spells, mainly for hero units.
Take a look at the cannons in the map I provided above. The stunning realism of these cannons (through use of optimized triggers!) is what I am capable of doing with every custom model/unit/hero/structure/spell/doodad that is made. Thus rest assured, you're hard work will be in good hands!
Also look at the Blade Pool Trigger (test it it out too!). Although the trigger functions perfectly, as well as the swirling/cutting up of the units inside of it, the blade itself looks awful. I will be needing a custom made doodad to replace this spinning blade, preferably a curved blade, with two separate blades extending in opposite directions, although at different heights.
In fact there's a lot for us to discuss! You will get credits. Make sure you pick a strong and memorable name for the credits! I would also recommend allowing me to announce your e-mail address in the credit page, so others can recruit you!
Also, you get to keep your models as your own, you can even publish them before allowing me to use them. I would say that the first person that can create an entire package of warcraft III units will make a decent buck off the new Blizzard market, however you'll need to sell an entire package, no one is going to spend money to buy individual units, trust me. However, I trust that you will allow me to use these models for free (e-mail them to me).
Here are the general features of the map the contrast to the original.
Footmen can be upgraded late in the game for mounted footmen. Grunts can also be upgraded to chaos grunts (a custom model featuring an armored and shielded grunt).
Sixteen spike traps on the alliance side of the map, and sixteen fire traps on the horde side of the map. These traps fire automatically every 60 seconds killing all non-heros above them. The traps are marked with doodads.
Two acid pools on the alliance side that can be activated separately every 60 seconds killings all units (and heros) contained in them.
Two Blade Pools on the Horde side that have the same effect (this is my favorite trigger, as it makes the units spin in a tornado and cuts them to ribbons).
Spike barriers in front of towers that damage non-heros for 25% of their hp (cannot reduce them below 75% hp).
Mortar teams and horde demolishers replaced with cannons. An entire folder of triggers is dedicated to the realism of these cannons.
Gates that can be opened via switch. Gates can only be opened by the appropriate team.
Grief-proof unit mass.
Built-in anti-feed mechanism (move your non-hero units to the back of your castle to kill them instantly).
Credits in quest menu.
-----------------------------------------------------------------------
Units:
Due to the superior advantages offered by terrain on this map, ranged units have had their ranged nearly doubled, but their damage nearly halved.
Melee units have had their hp doubled and their attack power increased slightly.
Peasants can build lumber mills to harvest lumber for important upgrades and hero items (this becomes a must). Peasants are available at the hero center near the castle.
War Elephants and a special race-specific unit can be purchased at the Heart of the Alliance/Horde building to bolster your armies.
All unit spawning triggers have been optimized from Newbie-w3's original iteration by using a similar system seen in Starcraft Brood War maps for spawning units.
Caster units have had the range of their spells increased appropriately.
Raiders replaced with Blood Elf Knights.
Noble Knights and Ogre Lords are very much worth getting!
--------------------------------------------------------------------
Heros:
Many more creeps and item/tome drops added.
Max level increased to 20
Currently undergoing unit balancing.
If you're interested, post here and contact me at [email protected]
Thanks