Hello, Im making a 2D game that is based of the 2DEngine.
I want to make my peasant unit in my map look 2D. I already modified the Pitch Value.
The problem is when it changes facing it does turn upside down. How could I fix that problem.
Another problem is that when it is ordered to move by...
Hi folks!
I want to make one of my items an item that you can click on and it heals the equiping unit. It was based on the blade of attack +3. Right now I can't click on the item and I wonder if I can make it into an active item without basing it on another item.
Thanks for reading :D
When you create the units mabey you could order them as a unit group to move to "Temp_Point". Do as bajaist said, otherwise your trigger will leak and your game will run slow.
Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
-------- You have to set the point as an...
Hello everyone :D
I'm making a strategical trading card game for Wc3. In the game you can challange other players online with your deck that you customize by your self. I also want you to be able to play it single player on lan. The reason for this is because I want you to be able to customize...
Now it looks like this:
Impale Master
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Impale[Master]
Actions
Set ImpaleAngle = (36.00 x (Real((Integer B))))
For each (Integer B) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 (Dummy) for...
Hello :)
Im working on a spell that causes the casting unit to charge towards that location. That thing is done but the problem is that i want it to use it walk animation when it charges but what I have done doesn't work. I have used a Animation - Play Walk Animation and it didn't work.
Any...
Im making a AI for my AoS map and I don't understand why somethings doesn't work...
Asset Starting Lane
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Unit Group - Add AI_Hero[1] to AI_MidLaner
Unit Group - Add AI_Hero[2] to AI_LeftLaner...
Hi, I need help!
In my map heroes have no basic attack but creeps have, so when they attack the hero the hero starts to run away. It,s very anoying. Is there a way to fix that problem?