Spell Help: Animation Problem

Evil Seal

Member
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2
Hello :)
Im working on a spell that causes the casting unit to charge towards that location. That thing is done but the problem is that i want it to use it walk animation when it charges but what I have done doesn't work. I have used a Animation - Play Walk Animation and it didn't work.
Any suggestions?
 

keychup

Active Member
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34
thats because the walk animation only lasts 0.10 seconds then you will go back to stand animation. i tried it dude. walk animation wont ever work -_-
try issuing the unit an order to move to the target unit every 0.05 seconds and turn off its collision. if you issue the unit to do something else, automatically stop it.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
You can use SetUnitAnimationIndex to maintain the walk animation, but it only works if the animation isn't interrupted.
 
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