Evil Seal
Member
- Reaction score
- 2
Im making a AI for my AoS map and I don't understand why somethings doesn't work...
When that is done, I wan't the AI midlaners to go to a point in the midlane.
The problem is that it doesn't move at all...
Trigger:
- Asset Starting Lane
- Events
- Time - Elapsed game time is 25.00 seconds
- Conditions
- Actions
- Unit Group - Add AI_Hero[1] to AI_MidLaner
- Unit Group - Add AI_Hero[2] to AI_LeftLaner
- Unit Group - Add AI_Hero[3] to AI_MidLaner
- Unit Group - Add AI_Hero[4] to AI_RightLaner
- Unit Group - Add AI_Hero[5] to AI_MidLaner
- Unit Group - Add AI_Hero[6] to AI_LeftLaner
- Unit Group - Add AI_Hero[7] to AI_MidLaner
- Unit Group - Add AI_Hero[8] to AI_RightLaner
- Events
When that is done, I wan't the AI midlaners to go to a point in the midlane.
Trigger:
- Start Mid Move
- Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
- Actions
- Unit Group - Pick every unit in AI_MidLaner and do (Actions)
- Loop - Actions
- Set TempPoint = (Center of UpMid <gen>)
- Unit - Order (Picked unit) to Attack-Move To TempPoint
- Custom script: call RemoveLocation(udg_TempPoint)
- Loop - Actions
- Unit Group - Pick every unit in AI_MidLaner and do (Actions)
- Events
The problem is that it doesn't move at all...