well instead what i made was just change the Item can be sold By Merchants value to false, put the price to zero and added in the items buy tooltip :YOU DON'T NEED A RECIPE FOR THIS ITEM...
if you want to stay with the trigger thing, just make a on unit acquires an item event, add remove item...
well for the income you could simply make a trigger with a Periodic event(every 40 seconds) and then set a local variable for each player, like TempCitiesPlayerX to the number of cities he has
for this use count units in unit group
unit group would be units in playable map matching...
Well this may be a n00bish question, but im wondering how DotA made items that gave a set amount of attack speed with items instead of a percentage. I tried many ways, checked every attack speed abilities, and even with Ctrl + D i wasnt able to change if the value is a percentage or not.
plz...
yeah but if he wants only 1 creep to give more xp, using the XP required constant would make all units give more xp. Since we dont know what hes lookig for, both of us are right - End of discussion.
OR you can simply change the value of the [Stats - Level] field for your creeps so it gives more XP.
EDIT: This way is much more simpler than playing with the Hero XP Gained factor and those things.
should be, it can be found in Techtree: Items Sold.
but dont forget to add the Shop Purchase Item and the Shop Sharing abilities to your building so it can sell items.