Missile Making

HydraRancher

Truth begins in lies
Reaction score
197
I want a missile war effect where it fires and explodes a random point in the opponments base how do i do it?
 

HydraRancher

Truth begins in lies
Reaction score
197
In missile war you have ziggurat modeled buildings that every 10 seconds generate a missile that is blasted over and hits a random point in your enemies base. I want the same effect
 

Pharaoh_

The epic journey will soon begin... Prepare!
Reaction score
136
Code:
Events
 Every 10.00 seconds of game-time
Conditions
Actions
 Set Point1 = (Random Point in Enemy's Base <gen>)
 Set Point2 = (Position of (Ziggurat0000 <gen>)
 Unit - Create 1 DummyMissile for Player 1 (Red) at (Point2) facing default building degrees
 Unit - Order (Last created unit) to Neutral - Kaboom! Point1
 Custom script: call RemoveLocation (udg_Point1)
 Custom script: call RemoveLocation (udh_Point2)
 

Curo

Why am I still playing this game...?
Reaction score
109
Code:
 Custom script: call RemoveLocation ([B]udh[/B]_Point2)

Note the typo "udh" before you copy/paste.
 
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