HydraRancher
Truth begins in lies
- Reaction score
- 197
I want a missile war effect where it fires and explodes a random point in the opponments base how do i do it?
Events
Every 10.00 seconds of game-time
Conditions
Actions
Set Point1 = (Random Point in Enemy's Base <gen>)
Set Point2 = (Position of (Ziggurat0000 <gen>)
Unit - Create 1 DummyMissile for Player 1 (Red) at (Point2) facing default building degrees
Unit - Order (Last created unit) to Neutral - Kaboom! Point1
Custom script: call RemoveLocation (udg_Point1)
Custom script: call RemoveLocation (udh_Point2)
Custom script: call RemoveLocation ([B]udh[/B]_Point2)