MidnightGLOW
New Member
- Reaction score
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Does anyone have a trigger for re spawning creeps? If so please post!
Event
Unit dies
Condition
Put something here to specify wich units
Actions
Wait XX time
set temppoint = position of dying unit
create a unit of same type as dying unit at temppoint
Custom script: call RemoveLocation(udg_temppoint)
Oh okay, do you think you could give me an exact trigger? If it's not too much hassle.
Why do some people want everything handed to them exactly? Are you going to ask us for every one of the triggers you make? Better that you learn how to make triggers. A guide like the one provided should be sufficient. Give a man a fish and he will eat for a day; teach a man to fish and he will eat until he gets sick of fish.
And btw, use Triggering unit instead of Dying unit. Dying unit may get lost with the wait function.
they ask for it cause they are still learning to fish and wants to see how a fisherman doses it
i will make one in like a few hours im busy atm
Both Dying unit and Triggering unit can last waits.
Dying unit is just a slightly less efficient Triggering Unit actually...
Hmm. Actually, I got confused.If another unit dies, doesn't Dying unit get overwritten? I know things like Casting unit get overwritten. Either way, Triggering unit is the most efficient.
And btw, use Triggering unit instead of Dying unit. Dying unit may get lost with the wait function.
just set the variable before the wait function so it doesnt get lost...
Though that variable will be overwritten if anpther creep dies within the wait time.
For this you'll need to use JASS, sorry don't know the code, just thought i'd let you know =)
Both Dying unit and Triggering unit can last waits.
Dying unit is just a slightly less efficient Triggering Unit actually...