I like the concept, a bit like troll tribes but more interesting. I don't like that much the bullets and reloading idea, maybe because never saw a well done system.
If you need a JASSer, just drop a pm, I'm fairly strong in that area and have some free time.
GL
Grenzy!
Based on Footmen Frenzy, heroless, fast-paced. Up to 8 players (2vs2vs2vs2).
Really cool features:
· Up to 4 units spawning at the same time for each player: One slot for producing one type of unit from each race, with 3 tiers each unit.
· Nice spawning handicap system: To speed up...
I'm making a map where I need to move a missile like this:
I've done the actual movement part, but I need a function to calculate the height of the missile.
So I founded this function:
function JumpParabola takes real dist, real maxdist,real curve returns real
local real t =...
I use handle vars myself. This system uses a line per recipe, not a trigger per recipe :)
Yeah, I based this on emjlr3 post, I forgot to put credit (I didn't sleep for 30 hours in a row or so). The main thing I did was merging it with the creation of the item itself, not just a check, because I...
I looked into the System Index, and founded 2 Recipe Systems. The Rheias' one uses local handle variables, the BlueSin's one is poorly explained and messy.
Yesterday I created this for a map, because I don't wanted to use handle vars, and, honestly, didn't found BlueSin's one (and it can only...
A very simple recipe system. Doesn't require any other system or global variable.
Based on this, by emjlr3.
What it does:
It replaces certain items in the inventory of a hero, with another item (think of DotA Allstars recipes).
It can handle double item requirements (like Desolator from DotA...
As some of you may know, if you use an ability to apply a buff (like Inner Fire with 0 stats), and you use a different ability (with a different buff), but based on the same ability (or a similar one, like Inner Fire (Neutral Hostile)), both buffs will fade, and the first one artwork will remain...
Yes, that's what I'll do if I found some ability that does PHYSICAL damage over time. If I just wanted to do a magical DoT, I would just use acid bomb or something like that.
But I'll trigger it, it's a decision ;)
Thank you anyway.