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    Report Study links tattoos to disorder

    Totally idiotic imo. Human beings aren't statistics.
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    (10) Zombie survival map (no name yet)

    I think there aren't any.
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    (10) Zombie survival map (no name yet)

    I like the concept, a bit like troll tribes but more interesting. I don't like that much the bullets and reloading idea, maybe because never saw a well done system. If you need a JASSer, just drop a pm, I'm fairly strong in that area and have some free time. GL
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    Grenzy!

    Grenzy! Based on Footmen Frenzy, heroless, fast-paced. Up to 8 players (2vs2vs2vs2). Really cool features: · Up to 4 units spawning at the same time for each player: One slot for producing one type of unit from each race, with 3 tiers each unit. · Nice spawning handicap system: To speed up...
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    [Contest] Speed Mapping

    Count me in!
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    Parabola Function

    :( They use a fixed arc... I think I'll do the same way (parabolic movement looks awesome but has it's limitations, like a minimum range).
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    Parabola Function

    I'm making a map where I need to move a missile like this: I've done the actual movement part, but I need a function to calculate the height of the missile. So I founded this function: function JumpParabola takes real dist, real maxdist,real curve returns real local real t =...
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    System Recipe System

    Ok fine then. I didn't lie, I unintentionally omitted the truth ;)
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    System Recipe System

    I use handle vars myself. This system uses a line per recipe, not a trigger per recipe :) Yeah, I based this on emjlr3 post, I forgot to put credit (I didn't sleep for 30 hours in a row or so). The main thing I did was merging it with the creation of the item itself, not just a check, because I...
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    System Recipe System

    I looked into the System Index, and founded 2 Recipe Systems. The Rheias' one uses local handle variables, the BlueSin's one is poorly explained and messy. Yesterday I created this for a map, because I don't wanted to use handle vars, and, honestly, didn't found BlueSin's one (and it can only...
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    System Recipe System

    A very simple recipe system. Doesn't require any other system or global variable. Based on this, by emjlr3. What it does: It replaces certain items in the inventory of a hero, with another item (think of DotA Allstars recipes). It can handle double item requirements (like Desolator from DotA...
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    List of (different) Abilities with Stackable Buffs

    As some of you may know, if you use an ability to apply a buff (like Inner Fire with 0 stats), and you use a different ability (with a different buff), but based on the same ability (or a similar one, like Inner Fire (Neutral Hostile)), both buffs will fade, and the first one artwork will remain...
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    how to open .BAK files that WEU save?

    I think you just have to change the BAK (back-up) extension to w3x
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    Physical damage over time

    Yes, that's what I'll do if I found some ability that does PHYSICAL damage over time. If I just wanted to do a magical DoT, I would just use acid bomb or something like that. But I'll trigger it, it's a decision ;) Thank you anyway.
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    Physical damage over time

    Yeah I think I'll just trigger it. Crap, every spell I code keeps adding a huge size of local variables :( Thank you anyway.
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    Physical damage over time

    I don't only want damage over time, I'm searching for physical damage over time. Is poison sting physical? Which attack type? normal?
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    Physical damage over time

    I'm making an ability that does physical damage over time. There is an ability that uses physical dot so I can use it as a dummy? Or should I create a dummy attacking unit with poison sting? (if it does physical damage..) If theres none, well, I can create a triggered dot, but I prefer...
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    Locust-like function

    Great, I'll update the function Thank you :) updated!
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    Need some JASS help =/

    Disable the trigger just before the UnitDamageTarget function (or whatever you are using to damage your target), then enable the trigger.
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    Locust-like function

    Yeah I know that, but if I destroy the trigger what happens with the remaining calls? they are executed normally? edit: meaning if I do local trigger s=GetTriggeringTrigger() call DestroyTrigger(s) set s=null The lines below DestroyTrigger() are executed?
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