Need some JASS help =/

Matemeo

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I took Chocobo's damage system, and rewrote it in JASS, to suit the needs of my map, however, I came across an odd error/bug =/ Here's the trigger.

JASS:

function Trig_Show_Damages_Actions takes nothing returns nothing
local real DamageDone
local real RandomChance
local real ExtraDamage
set udg_loc = GetUnitLoc(GetTriggerUnit())

    set DamageDone = (GetEventDamage())
if UnitHasBuffBJ(GetEventDamageSource(),'B000') == true then
    set RandomChance = GetRandomInt(1,100)
        if RandomChance <= 15 then
            set ExtraDamage = (GetEventDamage())
            set DamageDone = (GetEventDamage() * 1.5) 
            set ExtraDamage = (DamageDone - ExtraDamage)  
        else
            set DamageDone = (GetEventDamage())
        endif
endif
 call SetUnitLifeBJ( GetTriggerUnit(), GetUnitStateSwap(UNIT_STATE_LIFE, GetTriggerUnit()) - ExtraDamage )
if RandomChance <= 15 then
    call CreateTextTagLocBJ(( I2S(R2I(DamageDone))  ), udg_loc, 0, 15, 100, 0, 0, 0 )
else
    call CreateTextTagLocBJ((I2S(R2I(DamageDone))), udg_loc,0,10,100,100,100,0)
endif
    call SetTextTagPermanentBJ( GetLastCreatedTextTag(), false )
    call SetTextTagVelocityBJ( GetLastCreatedTextTag(), 15.00, 90 )
    call SetTextTagLifespanBJ( GetLastCreatedTextTag(), 3.00 )
    call SetTextTagFadepointBJ( GetLastCreatedTextTag(), 1.00 )
endfunction

//===========================================================================
function InitTrig_Show_Damages takes nothing returns nothing
    set gg_trg_Show_Damages = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Show_Damages, function Trig_Show_Damages_Actions )
endfunction


What the trigger does is simple. After a unit gets damaged, its supposed to store that damage in a variable called DamageDone, then, if the damaging unit has a buff called 'arcane energy' then it rolls from 1-100, and stores the number in a variable called RandomChance. If the variable is equal to or less ten 15 then, it'll 'crit'. (15%chance) If it doesn't land between 1-15 then it'll just carry through to displaying the damage done. If it does crit, then it finds the difference between the original damage, and the extra damage, storing it in a variable called extra damage. Later it lowers enemy hp by extra damage, iin case it crits. However, for some reason, the text tag only appears when I crit, if I dont crit, then it won't show up.

I thought I had it written out right, but it seems I don't, if anyone can offer some insight, thanks in advance.

PS (Dont yell at me about my terrible programming style :D ) Thanks.

-matemeo
 

Matemeo

New Member
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20
Was gonna make it work first, then figure out what to use besides the BJ's. If you could tell me which functions to use, then I'd be grateful:rolleyes:

..And checking to see if that worked.

EDIT: Still not working :( this is making me mad @_@.
 

Pyrogasm

There are some who would use any excuse to ban me.
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134
Here's what you should change:
 

Matemeo

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Just to clarify, the weirdest part, is that when it 'crits' it works fine, its just when it doesn't, I don't see any reason why it wouldn't show up :mad:

<--Eagerly anticipating suggested changes:D
 

Matemeo

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So, yeah, its 4:30, I'm tired, so...I put all the code in, blah blah. I run the map, I attack a unit, and warcraft crashes :mad: GG, I gotta go to sleep, lol. Thanks for the help though. =/
 

Arkan

Nobody rides for free
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92
Maybe it's a never-ending loop, try disable the trigger before UnitDamageTarget and then re-enable it.
 

Matemeo

New Member
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20
Crap, I think it is a never-ending loop, because, the trigger runs when a unit is damaged, lol just realized that. I'll try something else....dunno what to use though.
 

Gotham

New Member
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Disable the trigger just before the UnitDamageTarget function (or whatever you are using to damage your target), then enable the trigger.
 

Matemeo

New Member
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20
Ok, so, that was the problem, when it damages a target, it goes through the trigger again, an infinite amount of times... :/ Is there a different event I could use? Or a different way to damage target effectively?
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
Add "call DisableTrigger(gg_trg_Show_Damages)" before the UnitDamageTarget(...) line and "call EnableTrigger(gg_trg_Show_Damages) after the UnitDamagetTarget call.
 
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