What if you had 4-8 regions around the unit, depending on how specific you wanted to be. Just have a periodic event moving the regions to the position of your unit, offset by wherever you want them placed. It would look something like this:
_______
l__l__l__l
l__l__l__l
l__l__l__l
Your...
Oh perfect. I didn't know that trigger would disable the hero from learning the skill as well. I'll just give him double the hero skills, with a human set and a werewolf set. Thanks a bunch! +rep!
Alrighty, here's my problem. I have a hero unit that automatically transforms into a werewolf at night using Bear Form and various triggers.
What I want to do is have a set of hero skills for his human form and a different set for his werewolf counterpart. From what I've seen, when using Bear...
Here's the strange part. I tried placing the gargoyle unit on my map in the editor, and he starts off in stone form. So I don't think it's the Storm Crow ability that's doing it. Can you not have a hero gargoyle or something?
Naw, still does the same thing. Thanks for trying.
*Edit - It seems to be a problem with the gargoyle being a hero unit. I guess the ability is not the problem.
Alright, so I'm trying to make a vampire with the ability to turn into a bat. Using the dreadlord model and the gargoyle model, I've given them the storm crow ability. My problem is this: Whenever the gargoyle stops moving, his model becomes the stoneform gargoyle. It actually looks pretty cool...