Well I'll be damned, it works like a charm now! Thanks so much!
I'm guessing it wasn't reverting to the dummy skills before adding the new Upgrade, so I can see why this helps.
I'm trying to make a hero that can switch between two sets of hero skills at will, but I also want the cooldowns to be maintained between the two forms, and Engineering Upgrade looks like it should solve both of these issues. Currently, I'm using two separate hero units for this, and each one...
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 100.00)
Inside the arithmetic bit, you want to look for Unit - Property, which you can change from Unit - Life of Unit to Unit - Mana of Unit.
I heard an interesting way to do this, which involved using the Techtree - Requirements field and dummy units. When the spell is cast, you turn the dummy into a Neutral Passive unit and start a timer that returns control to the player, with the timer length based on the caster's cooldown...
Finally got it working, and drastically reduced in size, too! Thanks for the help :D
I guess it just doesn't like spawning units in multiple sets, or something. Should be useful to know.
Wall of Fire Cast
Events
Unit - A unit Starts the effect of an ability
Conditions...
Yay, error messages! The little trigger is firing just as many times as I'm telling it to, but there's no new units. Could it have something to do with the "Last Created Unit" function? Does it only refer to a single unit per trigger? I've heard it can be troublesome, but I've gone through a...
I actually changed to that in between copying the trigger and posting it. Edited with the new code now, but it still isn't working.
Edit: Your suggestion to merge the two triggers was my original trigger verbatim, and I brought it here after neither one worked. I split it up in case you can...
I'm trying to make a "wall of fire" type spell, and naturally I need a bunch of dummy spells to be cast in a line. However, the trigger seems to be making just one dummy, and never the rest. The one dummy IS casting its spell properly, but the rest never appear no matter what I try.
These used...
You might try Healing Spray, but I'm not positive that it will let you deal damage. It also seems to be really picky about what buff it uses.
I don't suggest this since it's about as hackish as you can get, but you could also try using Pocket Factory to summon a unit that has the "AoE Damage...
Is he on the Neutral Hostile team? Does he have enough mana to cast his spells?
You based him off of the Hydralisk, which is a normal Unit and can never have hero skills, skill points, or attributes. To make a Hero, you need to copy an existing Hero and start from there (change everything...
Are you using "Unit starts the effect of an ability" and "Ability being cast Equal to Essence of Blight"? Is the caster using an actual item from its inventory or the item ability "Scroll of Regeneration"?
If it's an item, make sure that the unit's inventory ability allows it to activate...
Swarms won't attack allies and you can't set a negative damage value, and even if you give them an autocast spell, they won't use it on their own. You could simulate the effect by giving them a passive effect like Unholy Aura or Permanent Immolation, but that doesn't make them gather around your...
"Convert Int to Real" -> "Arithmetic" -> ("For Loop Integer A" x 30)
It's cumbersome, but as far as I know it's the only GUI way to use a loop iterator to measure angles. I suggest you look through all the conversions anyway, especially if you want to learn about triggered damage (so you can...