I'm making this Frozen Orb spell a bit like the one from Diablo 2.
It's really just a dummy unit, moving to a point with the Phoenix Fire(Ice Shards) ability added to it. But I've gotten a problem with the Phoenix Fire/Ice Shards not firing at enemy units when the dummy unit/Frozen Orb unit...
I've gotten what I'd like to think is a rather simple problem here. I've made a spell, which works sort of like the Frozen Orb spell from Diablo 2. The only problem I'm having is my dummy unit stopping after reaching the targeted point of the ability being thrown.
What I would like for it to...
I've always had a crush on spell casters, but Blizzard has managed to make me love their oh so sweet weapon designs, and bashing skulls with epic steel.
They've gotten really creative at D3 so far on the spell side.
But if I have to chose between slowing time and zapping enemies (Which is...
If i've understood this correctly, youll need to go to:
-Scenario, then
-Player Properties
-Then select "User" in the Controller section, for how many spots you want to be used.
-Then in the Race section, set them to "Selectable"
(sitting at a computer with no WE, so can't check if it's...
Looked into it a little more. And it's actually the first model suggested, when you choose to "Create Special Effect On Unit"
The excact model file is:
Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Btw, the Question mark is in the same catergory as the Exclamation. Just incase you needed help...
Compliment + Hero suggestion
The map sure does sound wicked sick. And if i turns out anything like what I'm thinking in my twisted mind:nuts:, i sure will be playing it alot =].
Here's a hero suggestion for you to think about.
Benjamin the Cheerful
Crusader
Role:
Healing...
Spiritual Guidance
<Hero> calls upon a heavenly spirit, healing all allied units within (X) range of <Hero> for (X) damage, and blinding all enemy units causing them to miss (X) % of the time for (X) seconds.
Just a lil quick one :b