Island Defense Unprotected (PLEAS READ.)
Well, I noticed the thread by Sexi_Sheep was fixed, but he is no longer active and has not send me a reply to a PM, so I am asking the forum for help.
I looked into the code and I fixed the H2I. Or so I believe?
So I want to know if anyone could...
Update: So I found this same trigger but in JASS.
function Trig_Silence_Actions takes nothing returns nothing
local string s=GetEventPlayerChatString()
local player p=GetTriggerPlayer()
if s=="-silence" then
call DisplayTextToPlayer(p,0,0,"|cff0080ffPlayer-produced sounds |r|cffff0000OFF|r")...
Well, in my map, it uses the following trigger.
Ironic
Events
Player - Player 1 (Red) types a chat message containing Ironic as An exact match
Conditions
Actions
Sound - Play Ironic <gen>
Now, I want to make it so that if a player said "-silence", they...
Well, I have a few problems I want to cover in this thread.
First of all, I am developing a map. The map is similar to Vampirism Beast and Island Defense, where you choose a builder, then there is a titan. Now, choosing a builder is item based. In other words, it's like a hero tavern, but...