Problem with Tree of Life

TheTempest

New Member
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6
Alright. So basically, I made a custom unit of the Tree of Life. Now, the Tree of Life has 2 different models in 1. The model of it in the ground and the model of it moving about. When the model is "idle" it has the animation of it standing up. When I train a unit, it goes to the rooted model doing the hand motions. It's weird that it's doing this because the only thing I changed about the custom unit is the cost, damage, hp and tooltip. I didn't touch anything with the model.

Here's what it looks like idle:

25exqqa.jpg
 

TheTempest

New Member
Reaction score
6
No one has any answer to this problem? I'm willing to put down money someone else has had something similar to this.
 

Jak-Skell

New Member
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0
It's because there is no casting or building model for the tree of life.

No real fix, other than a custom model.
 

TheTempest

New Member
Reaction score
6
It's because there is no casting or building model for the tree of life.

No real fix, other than a custom model.

Yes but when you build a tree of life normally it looks fine, it's rooted into the ground, no problem. How come it's doing this for me?
 

TheTempest

New Member
Reaction score
6
Okay, I have a question, check the model. Is it the Rooted model?

The problem I'm having is that the rooted model and the unrooted model are the same model, just with different animations. It's showing half the animations for the unrooted and half the animations for the rooted. Basically, it doesn't know which set of animations to use. The issue i'm running into is that I didn't touch the model part of animations and yet it's different.
 

TheTempest

New Member
Reaction score
6
Turns out the only way to have the animations work is if I add Uproot as an ability, but I don't want uproot. Maybe I can set it's animation via trigger.
 

Jak-Skell

New Member
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0
Turns out the only way to have the animations work is if I add Uproot as an ability, but I don't want uproot. Maybe I can set it's animation via trigger.

Put the animation in a spell book, then disable the spell book.

Kekeke?
 

Azlier

Old World Ghost
Reaction score
461
Art - Required Animation Tags (or something). Add the string alternate.

It's not two models in one, it's one model with two sets of animations.
 
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