Recent content by Jarko89

  1. J

    Test map!

    i play wc3 on a pc with 1.8 ghz and 512 ram with windows XP, and the game closes in 2 seconds. i used to play it on a pc with a 500 mhz processor and 256 mb ram and closed a bit more slowly, maybe like black screen for 10 seconds after playing a big map with leaks. no way, the problem is not...
  2. J

    How to make a cinematic impossible to skip

    hi all, ive got a little problem in my map. when the game stars, a short cinematic is shown. it consists in a dialog between 2 units (4 sentences each). reading it is really important, but quite every time i play the map online there is an idiot between players who keeps on pressing ESC and...
  3. J

    noob question on terrain

    hi all, i've got another problem (again! :D) every time i raise (or lower) the ground in my map, the base of the rise becomes sorrounded with green grass, ( or ground if i select it) even if before raising there was a different kind of terrain there (eg: stone)... and grass/ground appears also...
  4. J

    Any way to 'lock' my map?

    if u have windows 2000 u might have problems with those programs -> heavylocker will make ur map crash if locked with windows 2000. however, with heavylocker u cant save the map with the same name, so no risk :)
  5. J

    Spirit Link

    is it triggered? if yes, post trigger. if not, tell what spell u used..
  6. J

    How many actions can you run?

    i put some footmen and added Unit Group_ - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions Unit_ - Move (Picked unit) instantly to (Random point in (Playable map area)) after 6 seconds, lag became so huge i coulnt even move the mouse. when it...
  7. J

    Creeps respawn trigger doesn't work

    did... those units had 3 :) but nvm, it doesnt matter if a couple of creeps do not respawn. tnx!!!
  8. J

    Any way to 'lock' my map?

    u can also use heavylocker that woks well...
  9. J

    Creeps respawn trigger doesn't work

    mhh mine is written in italian, btw those 2 units that didnt respawn had "CAN, CAN" like all other units... :confused:
  10. J

    Creeps respawn trigger doesn't work

    mhh it might be that those specific units cant leave corpse... how to fix it? i cant find a "leave bones" option in the object editor...
  11. J

    Creeps respawn trigger doesn't work

    damn! now it works perfectly!! thank you!!! it revives 95% of dead creeps, it only "loses" a unit sometimes, but it think it might be due to the fact i kill creeps very quickly...
  12. J

    Creeps respawn trigger doesn't work

    Ok guys, i have this 2 trigger in my map (i took them froma tutorial on this forum) here is the first, it checks all unit playable map area owned bu neutral hostile and assignes to them a custom value and position Creep Revival System Initialization Events Time - Map...
  13. J

    teleports with no leak

    works perfectly, thanks.... PS: i see there is no difference between call RemoveLocation(udg_temp_point[1]) and call RemoveLocation (udg_temp_point[1]) am i right?
  14. J

    Weird Map Crash - Can a guru mapper tell me why?

    i dont know how to find infinite loops! thats the problem!! for me it seems there are just no infinite loops... can u give a check?
  15. J

    teleports with no leak

    Tnk u so much, ill test it tomorrow (its late night here in italy XD) Obviously +rep for u!
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