that would work but it clashes with a previous trigger that is set to that building, deleting the building would disable the trigger. It can't be deleted it needs to be upgraded :)
I have a building like a town hall, its the main building. At the start of the game about 10 seconds in i want it to upgrade to a level 2 building, but i have many different upgrades set to the town hall already and i want it to pick one of them at random every game, can any one help? thanks :)...
I'm trying to make a village that has been burned down and needs to be rebuilt, the plan is that a hero comes with a bucket of water and puts the fire out, then comes with stone and wood and rebuilds the a building in the village. So what i want is for the hero to enter the region i have made...
I've tried all of the suggestions, but i still can't get it to work, i have 3 towers, they get destroyed and 2buildings become vulnerable,but i cant get a trigger or triggers to do that,
I have 3 watch towers defending 2 buildings which are invulnerable and when all 3 towers are destroyed the 2 buildings become vulnerable. but the problem is when any 1 of the towers is destroyed the buildings become vulnerable, i want all 3 to be destroyed before the buildings become vulnerable...
sorry, the item isn't by the dragon skeleton its at a shop, you buy it, enter the region with the skeleton in, use the item and the dragon appears, thats how it's supposed to be,
I want to have a dragon spawn when you use an item at a skeleton doodad, but i cant seem to get the right trigger, can any body show me a trigger to make it work? the dragon would be neutral hostile and have an item called dragonfire sword, the dragon would only spawn once. thanks :)
im sorry but i've just come across a problem with it, I only wanted this to effect the units with the spells, but it effects heros too, is there any way to cancel the trigger for heros? so it would only work for units, thanks
5.You can then change the fields to perform the spell:
"Order (attacked Unit) To (Human Mountain King - Thunderclap)
this is the part with the problem, i cant find the units or spells im looking for, they are custom units, and it only shows standard units with their origional standard spells.
that would be right, but i dont want a mk to do thunderclap, i'm using custom units with standard unchanged spells, and they arent in the Attack list in the trigger, so im not really sure what to do
Events
Unit - A unit is attacked
Conditions
Actions
Unit - Order (attacked unit) to attack (attacking unit)
thats as far as i've got with trying that trigger, i cant seem to find how to change the attack part with the casting of spells.