I created a weapon that applies a behavior on the target. That behavior has a cool-down, and dies out eventually. The weapon I generated is channeled, so as long as it fires at the target, the behavior will always be applied. I want my weapon to continuously attack any target (That includes...
ty.. that solves my delay problems.. do u know how to add a charging model too? like before it fires, a model will appear to make it look like its charging its weapon?
nvm.. i got it to work by; during the unit construction i swapped the models with a blank model. When the construction finishes, i replaced the model with the auto-turret model. now it looks like it constructed normally. ty anyway
i already attached the terran construction model (small) to it. How would i apply the opacity? And once its finish building, how will i apply it to show up again?
@Dave312 Yes.. that is what i am attempting to do. There could be an easier way, i don't know, but this is one of the other ways i could think of. Unless i can edit the model on 3ds max and give it the building animations, but i am not familiar with the program that much, unless you might know...
Is there a way to make a scv build a "dummy unit", as in its just a temporary placeholder unit, and when that dummy unit is done constructing it will create the actual unit and replace it? I attempted to do so but it just created the actor on top of the dummy unit. It didnt really replace the...
the Combat: Launch Attachment Query is automatically attached to Filter Weapon 00. Yet i don't know if that attachment method is set to the model's weapon attachment which is ref_weapon [e_attachRef_weapon].
i meant to say "without" using a trigger.. but i forgot that could be done, i was wondering if there was a passive effect, like using a behavior that will automatically do it for you.