Recent content by Nyrano

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    Some problems with maps that aren't mine

    If I understand correctly, the name displayed ingame will change to the editor path of that specific unit if you change its name. I had this problem as well some time ago (assuming we are dealing with the same problem). It seems when you only change its name by double clicking the unit in the...
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    Morph cost has an incorrect display.

    Thanks for your response. Unfortunately my problem is indeed that the displayed cost and actual cost are not lining up right. This is just one of those things where you don't know where it went wrong.. All I can say is that I copied it from an other (custom) morph ability which I use for an...
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    Morph cost has an incorrect display.

    Bump! I have discovered that the display always goes "-90 minerals" regardless of the second tower's cost.
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    Morph cost has an incorrect display.

    EDIT: Problem Solved Greetings all, In my TD I want to let players upgrade their towers to a stronger unit. Sounds all logic and stuff. When I created the morphing ability and everything that is required for it to be executed correctly, I came across a strange problem (see picture). Rank 1...
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    Q: How do you remove the Baneling's Explode icon from its UI?

    Cheers, it works! Thanks Edit: I can't give you +rep before I spread some more around...
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    Q: How do you remove the Baneling's Explode icon from its UI?

    Hello everybody, Like the title of this thread already asks; I want to remove the icon from the Baneling's UI-bar (see attached image). I did everything I can imagine to remove this "explode icon". I removed the explode from it's weaponlist, abilities and command card and the baneling isn't...
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    Constant Chrono Boost at specific point as "Special Effect"

    I should have editted my post. I already found an alternative solution for my problem that worked out just fine. +rep for your time though. :)
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    Constant Chrono Boost at specific point as "Special Effect"

    Greetings all, I am struggling with a problem in my map making. Just a few hours ago I completed all the technical triggers with my Towers Defense map, and now I want to add a nice special effect at the points where the creeps will spawn. My concept was to create a Chrono Boost buff...
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    Help with: Sound "Height" in the editor.

    My thanks to both of you for the assistance. I ended up lowering the distance paired with a smaller lane. Guess that will do the trick. So problem solved!
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    Help with: Sound "Height" in the editor.

    Greetings all, My current map project is a TD Wars-type game. It is an epic-size map and therefore I changed the "default camera distance" values to a greater number, because otherwise you would only see half of your lane or less due to the standard SC2 camera (which is quite zoomed in imo)...
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    Fatal Error after an amount of time... -_-

    Hi there, Since shortly, my map is crahsing everytime I play it. It is caused by an unknown thing, but what I do know is that it crashes after an amount of time played. Because it doesn't happen at a special event or some. Does someone have any knowledge about this? Is it caused by memory...
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    world tree type

    Doodadds - World Tree <Base>
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    Noob question. Let enemy attack unit type.

    This trigger spawns unit and order them to attack the building if the building is still alive, and if not... attack the hero. Spawn And Attack Events Time - Every 20.00 seconds of game time Conditions Actions -------- Spawn -------- Set TempPoint =...
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    Reduce Gold on Hero Death

    It works, great thanks guys!
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    Reduce Gold on Hero Death

    Hi, I just can't figure out how to fix this. When an hero dies, the owner of that hero gets a 25% reduction of his current gold. This is the trigger that puts the amount of gold immediately to 0, regardless of your current gold amount. Which is false... The reason why I use 1/4 (as for...
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