If I understand correctly, the name displayed ingame will change to the editor path of that specific unit if you change its name.
I had this problem as well some time ago (assuming we are dealing with the same problem). It seems when you only change its name by double clicking the unit in the...
Thanks for your response. Unfortunately my problem is indeed that the displayed cost and actual cost are not lining up right. This is just one of those things where you don't know where it went wrong..
All I can say is that I copied it from an other (custom) morph ability which I use for an...
EDIT: Problem Solved
Greetings all,
In my TD I want to let players upgrade their towers to a stronger unit. Sounds all logic and stuff.
When I created the morphing ability and everything that is required for it to be executed correctly, I came across a strange problem (see picture).
Rank 1...
Hello everybody,
Like the title of this thread already asks; I want to remove the icon from the Baneling's UI-bar (see attached image).
I did everything I can imagine to remove this "explode icon". I removed the explode from it's weaponlist, abilities and command card and the baneling isn't...
Greetings all,
I am struggling with a problem in my map making. Just a few hours ago I completed all the technical triggers with my Towers Defense map, and now I want to add a nice special effect at the points where the creeps will spawn.
My concept was to create a Chrono Boost buff...
My thanks to both of you for the assistance. I ended up lowering the distance paired with a smaller lane. Guess that will do the trick.
So problem solved!
Greetings all,
My current map project is a TD Wars-type game. It is an epic-size map and therefore I changed the "default camera distance" values to a greater number, because otherwise you would only see half of your lane or less due to the standard SC2 camera (which is quite zoomed in imo)...
Hi there,
Since shortly, my map is crahsing everytime I play it. It is caused by an unknown thing, but what I do know is that it crashes after an amount of time played. Because it doesn't happen at a special event or some.
Does someone have any knowledge about this? Is it caused by memory...
This trigger spawns unit and order them to attack the building if the building is still alive, and if not... attack the hero.
Spawn And Attack
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Spawn --------
Set TempPoint =...
Hi,
I just can't figure out how to fix this.
When an hero dies, the owner of that hero gets a 25% reduction of his current gold.
This is the trigger that puts the amount of gold immediately to 0, regardless of your current gold amount. Which is false...
The reason why I use 1/4 (as for...
Handwritten...
Events - Every X seconds of game
Conditions -
Actions - If <Convert integer to real> becomes greater than 1, then do <your actions>, else do Do nothing.
You can modify every seperate event.
So for example "Specific unit event" you may trigger it as <Your preplaced Unit> gains a level.
Just mess around with it and you will come along just fine.
If the unit is preplaced in your map, you can (press esc. first for free selection) double click the unit and go to the "Drops Items" or whatsoever it's called.
From there you can add tables, and when adding items to the tables you can see the % chance to drop at the topleft side of that...