i stoped the wc3 projects, sadly too outdated game, my current project also work with outdated game but not that old than wc3, i woork on Perfect World [mmorpg] website, what to me similiar exciting than makeing wc3 maps :)
i allways like here the wc3 community but seems wc3 map making is enough...
i have a question, how possible to make this without archers around hero (only with dummy archer what we create at skill casting moment) and give same dmg as u have (i tryed make dummy priestess moon and set her lv same than caster but allways show in left side when she die by expiration timer)
bump.
pls somebody could give some advice about what solution is less laggy/eat less memory or what solution the better?
i thinked to use item level for categorize the items (like lv100-150 armor, 151-200 helmet etc)
but then need another integer array for storing item level requiment afterall...
i thought same too but there Target Allowed is Air, Ground, Structure, Debris, Item, Ward without any change too ...
also fire orb ability got Ground, Air, Ward option too
Fire orb ranged attack could work vs ground units?
i mean only with object editor and triggers could make a melee unit after pick up a item do ranged attack?
this is reply to point 1 or 2 or 3 or 4? :P
also still i dont got answer to 2mb attachment, 200-300+ custom item/ability and 400-500 variable, spellbook modifiy make lagg later or too long loading?
also i am interest to suggestion what option is easier & better in 1st, 3rd point and how can...
Pls hint/sug. with ORPG map systems (skill/spellbook/item class difference/level req)
hello.
i thinking on orpg map but idk how can i do without huge work and without leaks/laggs, so:
1.
i want 1 unarmed character and attach to him the armor/helm/boot/5-6 kind of weapon/1 accessory
the...