Recent content by Simbob

  1. Simbob

    Does anyone know how to build a tunnel?

    I guess you could make a tunnel with a bunck of rocks, or rock arches.. you could also always use buildings and chuck them on their sides some how...
  2. Simbob

    I am confused. Still learning. :)

    Thanks for the help guys. :)
  3. Simbob

    I am confused. Still learning. :)

    So would this work? set u = CreateUnitAtLoc (Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h00E', GetRectCenter(gg_rct_meteor1), 0.00) It doesn't seem like it would to me...
  4. Simbob

    Noob building/trigger question

    Maybe you could make the CoP upgrade into the tower/towers.. If not just chuck a region on top of each CoP and when the unit starts construction on the building make it die if it's not on the region. (Like what Yoshii said)
  5. Simbob

    I am confused. Still learning. :)

    Ah ok. Thanks a lot for the info. That is quite helpful. :)
  6. Simbob

    I am confused. Still learning. :)

    Ah ok. so whenever i have to type in a string i gotta put 'these' around it? And what do you mean x and y? Like coordinates? I could see how that would be simpler. And is destroying a location like this? call RemoveLocation <location name> EDIT: also now at this line here call...
  7. Simbob

    I am confused. Still learning. :)

    Hi guys. I'm so sick of the clickity click of GUI. So i decided to learn JASS. I made this trigger (Not my first JASS trigger). I Have no idea why WE won't let it work... So uh, here it is: function Trig_Infernals_Conditions takes nothing returns boolean return true endfunction...
  8. Simbob

    Delete faster

    create a new map and export all the object data in it. Then go to your map and import the "blank" object data. That should do it for you :)
  9. Simbob

    Text not displaying...

    YAY! So All Players doesn't leak? Thats cool. I fixed everywhere where i set all players to a variable and then destroyed the variable and now it works :). Thanks so much. +rep to cleeezzz
  10. Simbob

    Text not displaying...

    @ Tru_Power22 It just checks every .33 seconds. But that doesn't matter because i can hear the sound that is played. So the trigger does run. and i kinda want the text to stay there for 30 secconds. so Auto timed doesn't really work for me... @ bOb666777 The text is:
  11. Simbob

    Text not displaying...

    Hi again. I have this trigger and have no idea why the text won't display in-game. here it is: Red Wins Events Conditions Actions Set Temp_Force = (All players) Game - Display to Temp_Force for 30.00 seconds the text: |cffFF0000Red Team|... Player Group -...
  12. Simbob

    Opaque Units

    Thanks! It works now :P +rep But 0.5 looked a bit odd. So i made it the old .01 sec wait :)
  13. Simbob

    Opaque Units

    Yeah. It has to change it's classification from nothing to ancient. Thats the only difference between the 2 that switch. But the colour of the unit changes. So why doesn't the transparency?
  14. Simbob

    Opaque Units

    Hi again! :) Just wondering if I'd have to make a trigger so that my units become opaque. I wanna make them look ethereal but not actually be. It'd be really handy if there was a spell that could make them about 50% opaque, but i don't think there is. Also, I have this trigger that half works...
  15. Simbob

    Trigger Help: Anti-Block in a TD

    Actually i think they'd kill everything until they get to their destination.
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