So would this work?
set u = CreateUnitAtLoc (Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h00E', GetRectCenter(gg_rct_meteor1), 0.00)
It doesn't seem like it would to me...
Maybe you could make the CoP upgrade into the tower/towers.. If not just chuck a region on top of each CoP and when the unit starts construction on the building make it die if it's not on the region. (Like what Yoshii said)
Ah ok. so whenever i have to type in a string i gotta put 'these' around it?
And what do you mean x and y? Like coordinates? I could see how that would be simpler.
And is destroying a location like this?
call RemoveLocation <location name>
EDIT: also now at this line here
call...
Hi guys. I'm so sick of the clickity click of GUI. So i decided to learn JASS.
I made this trigger (Not my first JASS trigger). I Have no idea why WE won't let it work... So uh, here it is:
function Trig_Infernals_Conditions takes nothing returns boolean
return true
endfunction...
YAY!
So All Players doesn't leak? Thats cool. I fixed everywhere where i set all players to a variable and then destroyed the variable and now it works :). Thanks so much.
+rep to cleeezzz
@ Tru_Power22
It just checks every .33 seconds. But that doesn't matter because i can hear the sound that is played. So the trigger does run.
and i kinda want the text to stay there for 30 secconds. so Auto timed doesn't really work for me...
@ bOb666777
The text is:
Hi again.
I have this trigger and have no idea why the text won't display in-game. here it is:
Red Wins
Events
Conditions
Actions
Set Temp_Force = (All players)
Game - Display to Temp_Force for 30.00 seconds the text: |cffFF0000Red Team|...
Player Group -...
Yeah. It has to change it's classification from nothing to ancient. Thats the only difference between the 2 that switch. But the colour of the unit changes. So why doesn't the transparency?
Hi again! :)
Just wondering if I'd have to make a trigger so that my units become opaque. I wanna make them look ethereal but not actually be. It'd be really handy if there was a spell that could make them about 50% opaque, but i don't think there is.
Also, I have this trigger that half works...