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  1. Simbob

    Does anyone know how to build a tunnel?

    I guess you could make a tunnel with a bunck of rocks, or rock arches.. you could also always use buildings and chuck them on their sides some how...
  2. Simbob

    I am confused. Still learning. :)

    Thanks for the help guys. :)
  3. Simbob

    I am confused. Still learning. :)

    So would this work? set u = CreateUnitAtLoc (Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h00E', GetRectCenter(gg_rct_meteor1), 0.00) It doesn't seem like it would to me...
  4. Simbob

    Noob building/trigger question

    Maybe you could make the CoP upgrade into the tower/towers.. If not just chuck a region on top of each CoP and when the unit starts construction on the building make it die if it's not on the region. (Like what Yoshii said)
  5. Simbob

    I am confused. Still learning. :)

    Ah ok. Thanks a lot for the info. That is quite helpful. :)
  6. Simbob

    I am confused. Still learning. :)

    Ah ok. so whenever i have to type in a string i gotta put 'these' around it? And what do you mean x and y? Like coordinates? I could see how that would be simpler. And is destroying a location like this? call RemoveLocation <location name> EDIT: also now at this line here call...
  7. Simbob

    I am confused. Still learning. :)

    Hi guys. I'm so sick of the clickity click of GUI. So i decided to learn JASS. I made this trigger (Not my first JASS trigger). I Have no idea why WE won't let it work... So uh, here it is: function Trig_Infernals_Conditions takes nothing returns boolean return true endfunction...
  8. Simbob

    Delete faster

    create a new map and export all the object data in it. Then go to your map and import the "blank" object data. That should do it for you :)
  9. Simbob

    Text not displaying...

    YAY! So All Players doesn't leak? Thats cool. I fixed everywhere where i set all players to a variable and then destroyed the variable and now it works :). Thanks so much. +rep to cleeezzz
  10. Simbob

    Text not displaying...

    @ Tru_Power22 It just checks every .33 seconds. But that doesn't matter because i can hear the sound that is played. So the trigger does run. and i kinda want the text to stay there for 30 secconds. so Auto timed doesn't really work for me... @ bOb666777 The text is:
  11. Simbob

    Text not displaying...

    Hi again. I have this trigger and have no idea why the text won't display in-game. here it is: Red Wins Events Conditions Actions Set Temp_Force = (All players) Game - Display to Temp_Force for 30.00 seconds the text: |cffFF0000Red Team|... Player Group -...
  12. Simbob

    Opaque Units

    Thanks! It works now :P +rep But 0.5 looked a bit odd. So i made it the old .01 sec wait :)
  13. Simbob

    Opaque Units

    Yeah. It has to change it's classification from nothing to ancient. Thats the only difference between the 2 that switch. But the colour of the unit changes. So why doesn't the transparency?
  14. Simbob

    Opaque Units

    Hi again! :) Just wondering if I'd have to make a trigger so that my units become opaque. I wanna make them look ethereal but not actually be. It'd be really handy if there was a spell that could make them about 50% opaque, but i don't think there is. Also, I have this trigger that half works...
  15. Simbob

    Trigger Help: Anti-Block in a TD

    Actually i think they'd kill everything until they get to their destination.
  16. Simbob

    Ethereal Attacks?

    Oh, cool! I'll have to give it a try. EDIT: Hmmm.... Sadly, it didn't work.. :( EDIT (again): So, rather than doing the whole ethereal thing I've decided to use an ancient classification on the units that should be ethereal. It'll probably be easier this way. EDIT (and again :P): So i know...
  17. Simbob

    Ethereal Attacks?

    Hi all :). Been trolling here a LOT, so i thought i'd ask a quick question. I know ethereal units can't attack, but, I kinda need them to haha. My idea is, AoS style map (how original), but for every unit that spawns an ethereal copy spawns as well. Normal units can attack normal units and...
  18. Simbob

    Problem With Hero Colors

    Ok, go in-game and hold alt and press "a" a few times. There is a button around the mini map somewhere for this but i dunno what its called :)
  19. Simbob

    System Ability Addition through Items

    Yes indeed, +rep to you, this is very handy indeed.
  20. Simbob

    Item + Spells = Help ME!

    Yay! I got it to work. Thankyou all for your wonderful help :D
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