Text not displaying...

Simbob

New Member
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Hi again.

I have this trigger and have no idea why the text won't display in-game. here it is:
Trigger:
  • Red Wins
    • Events
    • Conditions
    • Actions
      • Set Temp_Force = (All players)
      • Game - Display to Temp_Force for 30.00 seconds the text: |cffFF0000Red Team|...
      • Player Group - Pick every player in Temp_Force and do (Actions)
        • Loop - Actions
          • Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
      • Custom script: call DestroyForce(udg_Temp_Force)
      • Sound - Play WarlockAppears <gen>
      • Unit - Pause all units
      • Countdown Timer - Start End_Game_Timer[1] as a One-shot timer that will expire in 30.00 seconds
      • Wait 7.50 seconds
      • Sound - Destroy (Last played sound)


I know it has no event. It is run by another trigger. here it is:
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • Red_Score Greater than or equal to Points_to_win
    • Then - Actions
      • Trigger - Run Red Wins <gen> (checking conditions)
      • Trigger - Turn off (This trigger)
    • Else - Actions


Anyone got any ideas why it won't display the text? I can hear the sound it makes and it pauses all the units, but i can't see the text...

Thanks in advance ;)
 

Tru_Power22

You can change this now in User CP.
Reaction score
144
What's the event to the second trigger?


Try using game message "auto timed" instead of the "exact timed".
 

Simbob

New Member
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0
@ Tru_Power22
It just checks every .33 seconds. But that doesn't matter because i can hear the sound that is played. So the trigger does run.

and i kinda want the text to stay there for 30 secconds. so Auto timed doesn't really work for me...

@ bOb666777
The text is:
|cffFF0000Red Team|r has won!
 

cleeezzz

The Undead Ranger.
Reaction score
268
All Players was destroyed somewhere

you should just do, Pick all players in (All Players).

All Players is a global group and does not leak, you probably have another trigger just like that, and it destroys the group All Players.
 

Simbob

New Member
Reaction score
0
YAY!

So All Players doesn't leak? Thats cool. I fixed everywhere where i set all players to a variable and then destroyed the variable and now it works :). Thanks so much.

+rep to cleeezzz
 
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