Hmmm. Go to File, look for Preferences. Make sure you have Automatically create unknown object variables checked. After you adjust that, delete the trigger you copied and copy it into your map again. It may work.
You know that glow heroes have? I'm pondering how to give it to normal units as well, so when I make them heroes its obvious their heroes. I'm not sure how to do it, so... lol Any help would be awesome, thanks :rolleyes:
mfc70.dll is the module that contains the Microsoft Foundation Classes (MFC) functions used by applications created in Visual C++ as for why your WE won't run without it I have no idea. You can easily download a replacement of this file though and put it in your windows system folder.:thup:
Events - A unit comes within 100 range of (unit B)
Conditions - unit type of triggering unit is (Unit A)
unit has item of type (your item) in inventory
Actions - item - order (unit A) to give item of type (youritem) to (unit B)
Hope this helps :thup:
A DISBTN icon is the other icon your suppost to import with the BTN icon.
A DISBTN icon is used to darken or grey out the item portait after its been used and has a cooldown or is unable to be used. (sometimes also referred as DSBTN)
Look for the DISBTN version of the icon your using for...
Another great effect would be some hilarious fart noises everytime someone dies, preferably very dramatic loud ones. I always find crude humor very entertaining :rolleyes:
"TfauxT was decimated by DooD"
BrrrrrrrrrrrrrrrrrrTTT!!
:D
If you want to use more than 5, I recommend giving your hero a unit ability based off of the spellbook ability from the item spellbook. You can put additional spells into that one spell and use them all actively. I think you can put an additional 5 or even more into the spell book ability.