Recent content by TheSpoon

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    Rooted Only Regeneration

    I'm trying to make an upgrade which I've called "Ingrain" It makes all ancients that are rooted gain +5 regeneration per second, but not when they are walking. I'm not sure how I can do this, any ideas?
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    Detect What is being Upgraded Into

    One sec, I'll TRIPLE CHECK EDIT: I found the problem. Its really wierd. Under scenario, map options. You can choose the game data set. My map is an altered melee, so I set it to use the most recent patch. But if you set it to that, Unit-type of (Triggering unit) refers to the unit that is...
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    Detect What is being Upgraded Into

    I'd like to be able to detect what upgrade is being done on a building. I seem to be having trouble with this! Eg. When my scout tower upgrades, I'd like to know whether it is becoming an Guard Tower or an Arcane Tower This is so that I can get it to play certain animations / other stuff...
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    Raise Dead Orb Effect

    Ah thank you Weep, it did work : > I wonder why orb of darkness does work, but black arrows doesn't, ohwell. +Rep for all to trying to help. Bo-Bo & KaerfNomekop you are both right it would work those ways, but I wanted it to look as much like the normal raise dead as possible : >
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    Raise Dead Orb Effect

    I'd like to make a spell that has a chance to raise a skeleton from a when the user kills the enemy. I've tried a few things with no avail: - Order a dummy to cast raise dead when the user kills an enemy. Didn't work because of decay time presumbably. - Use Orb of Lightning (new) with...
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    Spell Shield Workaround

    Well I've got a load of blizz spells/blizz items in my map atm. And I planned to develop onto custom spells. So you reckon I should just remove the item?
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    Spell Shield Workaround

    But what if they do have the item but it is in cooldown.
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    Spell Shield Workaround

    I've created a (GUI) custom spell.. that causes a dummy to appear to cast a different spell on the target. I've done this so that I can detect the unit type of casting unit (the dummy) with a unit takes damage (the target) so that I can do damage using triggers. If you don't get that, it...
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    Amulet of Spell Shield - Perishable

    Why didn't I think of that 8D Works a treat, thx +rep
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    Amulet of Spell Shield - Perishable

    I want to make the item "Amulet of Spell Shield" Start off with 5 charges, and every time it blocks a spell, to lose a charge. Unfortunately, simple setting the "number of charges" to 5 and the "perishable" to true.. ..didn't work. Can anyone help? (PS. I imagine this will be hard to...
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    Reveal Builders - Like Cripple Timer

    What happens is, you see the greyed buildings on the map. Its just like you've been there before, looked at the buildings and then left. I think maybe I could reveal a small area for like half a second over each building, and then remove the reveal. This doesn't compensate for any buildings...
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    Reveal Builders - Like Cripple Timer

    The only problem is you don't get vision of it, You just get to know its there on the map : o
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    Reveal Builders - Like Cripple Timer

    Reveal Buildings - Like Cripple Timer If you have played melee games, you will know that if a person has no town hall type units, his building's locations are revealed to his enemies after 2 minutes. I'm trying to recreate this, I just wondered if you guys could help me out. Couple...
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    Shackle Pull

    Wouldn't rally make a big ugly icon and flag?
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    Shackle Pull

    What would be the easiest way to make Aerial Shackles also drag the target towards the caster while channeling? It also need to be MUI, Thanks!
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