Recent content by tiennen07

  1. T

    Question about spells/triggers

    well, in that case, theres no reason to have multiple triggers being turned on and off. just set the level of chain lightning the dummy casts equal to the level of chain lightning your hero casts. i would do the trigger, but I am currently at work. no WE here =(
  2. T

    Stampede Problem

    Atemp_aloc looks like the position he wants the dummy to spawn in. otherwise, there would be no reason to even have it as a variable. never asked if it was based off Neutral Beastmaster - Stampede, is it? i'm guessing it is.
  3. T

    Collected problems ;D

    pretty sure it gets the text from a random string in the strings database.
  4. T

    Stampede Problem

    the only thing that I can think of that may be the problem is this. The "Unit - Order (Last created unit) to" doesn't always work with custom abilities. It is supposed to make the unit cast the ability specified, or any ability based off the ability specified (I think), but it doesn't always...
  5. T

    Stampede Problem

    eh, true =( The weird thing is that your trigger looks like it should work >.>
  6. T

    Meta time delay

    gotta set the cast time to 0.00 for the ability in the object editor. changing the duration would do nothing except make the spell not last as long.
  7. T

    windwalk as a pre-learned ability

    set the quantity for the hero in the tavern to "1" and set the recharge rate to an astronomically high number (not sure if you'd even need to do this)
  8. T

    Stampede Problem

    Wouldn't it be better to start the trigger off with Events Unit- A unit begins casting an ability idk, I'd test it, but I'm at work currently.
  9. T

    what ability base to use for my custom abilities?

    apparently Shadow Strike isn't working for him =(
  10. T

    what ability base to use for my custom abilities?

    Trigger it using a dummy spell of Chain Lightning. Set the range to 100 for the dummy spell, and set the cast range to 100 as well. Then set up a trigger that will deal the damage and DoT to the target of your dummy spell. In the trigger, set it up so that the casting unit plays its melee...
  11. T

    Upgrading ability

    Looks like this guy hit the nail on the head. you could even go a bit more in-depth and set the level of research equal to the level of the skill you are researching. Currently i am at work, or I would try to work it out.
  12. T

    Cant remove invis, help please.

    this would add permanent invisibility to the unit though, what is needed is a trigger that would remove permanent invisibility from the picked unit.
  13. T

    Cant remove invis, help please.

    Treewalk Events Time - Every 0.30 seconds of game time Conditions Actions Set TempDestructible = (Destructible-type of Summer Tree Wall 0263 <gen>) Set TempGroup = (Units of type Drenai Merry Man) Unit Group - Pick every unit in TempGroup and do...
  14. T

    Cant remove invis, help please.

    I'm sorry, i just picked up map editing like two days ago, so i'm pretty mcuh completely new to this.
Top