Thanks a lot kind sir, sorry for checking it out late... I had left this thread for dead :P
I use a similar approach for my upcoming Free Camera system that I was working on all these days. It looks pretty well...
I shall be uploading it soon as soon as I have all the features I had planned...
Where can you find the "Get Camera Yaw"?
Where can I find the "Get Camera Pitch"?
Sorry for such a late reply... I was ill. :(
I desperately need to find these to work any further on my camera system. I have attached a map that shows the problems i detection/difference in between the...
Yes... I have already done that and it works perfectly.
But that reduces the scalability of a system (esp if I have a lot of cams) if you have to predefine everything with variables. Isn't there a way to do it without variables?
Just setting the rotation of the cam everytime and then reading...
OK....
I tried that, but it didnt give me any results.
I have attached a map showing this problem, Can anybody please have a look at this?
Here's what did in my triggers :
Set Camera
Events
Game - Map initialization
Local Variables
Conditions
Actions
Camera -...
Hello guys,
I have been working on a machinima and I need to script a Camera system to record a lot of clips.
The problem is the fact that,
It seems the camera Rotation ranges from -180 to 180.
My logic to the problem was :
Event : Every 0.01 seconds
Actions :
- Camera - Set Rotation of...
Here...this might help.
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
Ability being cast = Crystalyse
Actions
Unit - Pause (Triggering unit)
Custom script: call UnitAddAbility(GetTriggerUnit(),'Aloc')...
make an integer array named "Kills" or whatever of size 12.
now do this.
Event - A Unit Dies
Condition - (what ever you want)
Actions -
If - Kills[(Convert Player to Player Number (Owner of Unit (Triggering Unit)))] = 25
Then -
Set -
Unit - Create (Your Unit)
Else -...
Use a loop :-
For Each integer 1 to 6 do actions :
if - Item carried by (Triggering Unit) in slot (Integer A) is of type ("Your item")
then do -
else do ---
If you want to generate random regions...
Use the function which allows you to define a region with coordinates. and in the coordinates just use... (Math - Random Real between (Min X/Y of (Entire Playable Map)) to (Max X/Y of (Entire Playable Map)))
However....if you want the to use...
Yea....you could end the game with a Metoer shower. (Mass Inferno) and that could count as dodging and surviving as long as possible.
The longest survivor get points.
OFF TOPIC : When do i get to change my user status... i mean how many post>?
If you want them to wander.... give them the neutral passive wander ability.
If you want them to attack at random places....just use the trigger above..... But it has a unit group and a point leak.