i solved the issue by temporary storing a rally point into a local variable, removing the ability, ordering a smart order, adding the ability and resetting the rally point.
nooo actually i dont but that is mostly because you dont know what im trying to accomplish :P
I am using a rally ability to sort of "save" the target of the unit's last order, so that i can recall it and and recreate the unit's movement pattern...
think of patrols, now if you attack a...
making robots think is the leading problem of robotics today, even with systems that are not as limited as wc3 engine.... I don't know jack about making AI, but i can tell you that making one for a 'smart' space usage and "labyrinth" type building will be...well next to impossible
If my unit has ability "Rally" and i set it's rally point to a certain point.
then it will have it's data stored so that when i use GetUnitRallyPoint(unit u)
i will get the point it has as a rally point.
Now, if i use a a trigger to remove the ability Rally, and I use the same command...
or you will /wrist or what? keep claiming every constructive feedback is a
"i dotn want to hear your negative comments" post, well go f yourself.
i've given you my honest opinion and evaluation: "HERO SUCKS" end of story it is nowhere nearly balanced and for future reference, Firelord is an...
anyone else has a feeling this dude is trolling?
seriously dude there is NO WAY in hell that blizzard will accept this sort of hero.
it is overcomplicated and overdone.
"BEST HERO EVER" < ------ only your opinion, i've read it's spells and stuff....i think it sucks. There are much more...