Hey, I created a unit with Inventory (Hero) but when I get it to buy an item based after a Manual if Health, the item drops on the floor instead of going to the unit. What is happening?:mad:
I need a missile model that is based off the Orb of Venom missile attack, except I want it with a orange (RGB=255,150,100) hue. I wish to keep the sound effect of the attack as well. Can anyone help me do it?
^If he's bad at triggers, he's gonna need an example.
@OP: I got a simpler idea.
Just set berserk's duration to 0 seconds. If im not wrong, it will last forever. If that works, use the trigger:
A unit begins the effect of an ability.
Ability casted = Berserk
Remove Berserk from triggering...
I was just wondering if I order a dummy to cast a spell on something that it has no vision off, will that work? And how do I reveal the map only for one player. (eg neutral hostile)