Limiting no. of heroes for player

TomTTT

New Member
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You can keep track of it, simple as that:
Trigger:
  • Trigger
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • ((Trained unit) is A Hero) Equal to True
    • Actions
      • Set HeroCount[(Player number of (Owner of (Triggering unit)))] = (HeroCount[(Player number of (Owner of (Triggering unit)))] + 1)

And now you can do whatever you want with it (destroy the Altar, or with a bit of triggering kill any other hero who pops out from the Altar, so on)
 
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