Recent content by Zanderist

  1. Zanderist

    On the Importance of the "Z-Factor"

    Making players have handicaps at the start.
  2. Zanderist

    On the Importance of the "Z-Factor"

    This won't help at all. People will stop playing down right.
  3. Zanderist

    Adding bones to unit

    Have you thought about making it so when it attacks a unit to set the units head in the direction it is attacking? Like this action right here: Animation - Lock (Attacking unit)'s Head to face (Attacked unit), offset by (0.00, 0.00, 90.00) You have to follow up with a reset trigger...
  4. Zanderist

    loss control

    Pause unit Wait random number between 2 to 3 Unpause unit.
  5. Zanderist

    How to put a sky?

    How does you first person camera work? Does it move with the rotation of the player? I've only seen one of those be pulled off very well.
  6. Zanderist

    Periodic event Time change

    Or your can create a timer that has a variable time that you restart every time it dies and set it with a new time.
  7. Zanderist

    Starfall w/ Stun?

    Why don't you pause the units for x amount of seconds with the stun buff overhead within a certain range of the casting unit? And at the same time have the rocks falling. Creating a dummy unit just sounds annoying.
  8. Zanderist

    Editor trick

    I Second this.
  9. Zanderist

    Skill Shots

    I just want to ask, what happens when this trigger fires and right then a unit is created from the barracks? Does it make that last unit created at the barracks do the ordered move? And I think you can maybe add a wait-condition trigger. That last created unit is range 600 from casting...
  10. Zanderist

    Whoa, Math is cool.

    The wait in the loop makes it spawn one at a time.
  11. Zanderist

    Weather?

    What happened if you turn 1,3 and 14 off?
  12. Zanderist

    Whoa, Math is cool.

    I have my pre-calculus for dummies book out And the formula to make a rose shape is as follows: A is the size B is the number of petals in each quad. Theta is the number that is changing. If it's cos, it's symmetrical on the x or y axis depending on the number of petals you use. I tried...
  13. Zanderist

    Whoa, Math is cool.

    Those are some pretty cool shapes but I can't read jass.
  14. Zanderist

    Archimedean spiral formula??

    That's what I figured.
  15. Zanderist

    Whoa, Math is cool.

    How would you introduce a 'Z' offset? (height off the ground) Also, how do you make a 'Rose' shape?
Top