Search results

  1. M

    Trigger Unit Damage Question (GUI)

    I have a quick, simple question: Is there any way to make it so that a spell deals damage equal to a unit's attack damage? I know it needs to be triggered, I assume this would work: Unit - Cause Unit to damage Unit, dealing (This is where I need your help) damage of attack type Spells and...
  2. M

    Trigger Execution Problem

    I have a pretty simple question. Why isn't the Loop executing more than once when I cast this spell (I've tried changing the number to 2, and to something based off of the level of the spell, but regardless it always runs just once and ends)? +rep for anything that helps me fix this. Dark...
  3. M

    Dummy Casting Rain of Chaos help

    I have what I believe to be a pretty simple question, and +rep for any help: Is there any way to make a dummy caster cast Rain of Chaos? I've been trying and can't get it to work, probably because the spell doesn't seem to have a base order string. I have of course tried changing the order...
  4. M

    Dummy Abilities not Working for Comps

    Basically, to make some creep fighting more interesting I gave them some random dummy abilities. Here's an example: Lightning Elemental 2 Events Unit - A unit Is attacked Conditions (Unit-type of (Attacked unit)) Equal to Lightning Elemental Actions...
  5. M

    Removing SFX that Requires Wait Help

    Okay, so I think this is a pretty simple question, but it eludes me: I have an effect on some creeps that when they're attacked, they reduce the attacker's hp by 10% and create the Red Immolation damage effect on the attacker. Now I know that I need to destroy the special effect to prevent...
  6. M

    Question Involving NPC Movement

    Alright, basically the situation is that there's a part on the map I'm making where your heroes go on a military campaign with some computer controlled units. Your heroes are moved outside this city and the computer forces spawn in the same area, and then all these units are supposed to move...
  7. M

    Simple Trigger/Leak Question

    I have a pretty simple question regarding where to remove a variable within multiple instances of it in a single trigger. Example: Defenses Events Time - Elapsed game time is 0.50 seconds Conditions Actions Set unitgroup = (Units in Pink Army 1 <gen>) Unit...
  8. M

    Need Help with Morphing Ability

    I have what I hope is a simple question: is there a way to make it so that morphing from one form into another and then reverting back does not reset ability cooldowns? I'm currently using the Bear Form morphing ability, but I'm open to using any others that can be permanent (ie don't have a...
  9. M

    Boss Triggered Ability Not Working

    So for a boss fight in a map I'm working on, I'm trying to give the boss an ability that makes it so that if he attacks the same unit 4 times in a row, that unit gets Entangling Rooted. I have a working dummy unit and a working dummy spell based off of Entangling Roots so that it has the right...
  10. M

    Need Help With item ability-based passives

    So I'm working on an RPG with heroes with multiple spellbooks. In one of the spellbooks (6 spells total in this one, so it's not an issue of space) 2 of the abilities are based off of item abilities, the Item Attack Corruption Bonus and Item Life Regeneration. The problem is that when the...
  11. M

    Need Help with trigger that issues orders

    Alright, my question is pretty simple, I just don't understand what the problem is with my trigger. The idea is that every 20 seconds this boss blinks away, launches shockwaves at everyone in the party, and then blinks back, etc. I've been testing it with two people and he always does everything...
  12. M

    Need Help Multi-instancing an item effect

    Alright, my question is pretty simple (I hope). I have an item that when consumed gives the user +50 hp regen per second but after 20 seconds the regen is removed and the user takes 1000 damage. I just use item health regen and made it a unit ability and give it to the user. The problem is that...
  13. M

    Triggered Spell Damage Help

    Hi, I wanted to see if anyone could help me with making an effect for a spell. Essentially what I want is for 10 seconds after casting a spell on a target unit, all the damage the target receives will be added up and then at the end of 10 seconds the target will take that much damage again (if...
  14. M

    Removing Special Effect Help

    Alright, so a quick question involving a triggered spell's special effect. When the unit casts this spell, which is a Damage Over Time that lasts 15 seconds, it creates a special effect on the casting unit. Now I have a wait that gets rid of it when the spell expires, and a seperate trigger to...
  15. M

    Mana Regeneration Question

    Alright, so I have a quick and hopefully simple question: The situation is that I want some heroes to regen mana normally (over time) while others don't. To set the basis for this I set mana regen per intelligence to 0 in gameplay constants, and have no problem with the other heroes, however...
  16. M

    Quick Trigger Question

    A while ago someone presented using a wait equal to the distance between 2 units divided by some number as a good solution for a spell timing problem I had. While I love the idea, I can't quite figure out how to make it work. I tried this but World Edit wouldn't allow it: Wait ((Distance...
  17. M

    Bonus Triggered Spell Damage Help

    So I'm working with enhancing my spell damage by scaling it with the casters intelligence, but I've run into a problem: timing the damage to when the spell hits. This isn't as much of a problem with aoe spells because you can set the damage to happen after a certain amount of time, but for...
  18. M

    Bonus Spell Damage Help

    Sorry if I'm posting something that's been answered before, but I've done a good amount of searching and come up with nada. I'm using a bonus spell damage system for my map based on int and item bonuses. I'm trying to apply it to every spell that does damage, and I've run into a few problematic...
Top