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    A decent crossfire Video Card?

    Hey Guys! I recently purchased several new Desktop parts and started building my first Pc, case, ram, motherboard etc... Now that it's put together I need a few more parts, one being a Hard Disk, which I'm about to buy, and the other being a video card (or two even, because my motherboard...
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    Basing a special attack of Bash?

    Hey :D For my map I have a Magician type Hero (similar to the Human Mage xD) and one of his spells summons four elementals (fire, earth, water and storm). Now each of these elementals has a special attack. The Fire elemental causes enemy units to randomly burst into flames and take...
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    Siege units with a cargo hold

    Hey Guys In my new map, I have made several siege units. They all have cargo hold, but there are some special reasons for this... I want to make my siege units unable to attack unless 3 ENGINEERS are in their cargo hold, and make them unable to store any other units. This needs triggers...
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    Making a unit permenantly invisible for a short amount of time...

    Hey Guys I'm stuck here... I want my unit (when it casts the custom ability stealth based off wind walk) to become invisible until the ability ends, or it attacks. I know its only possible with triggers. Here is my trigger, but it doesn't work (the 20 secs is the duration of windwalk)...
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    A trample ability for cavalry type units...

    A trample ability for cavalry type units... Yeah, Hey again Guys That's my question... I want to make an ability that causes all cavalry units to "crush" nearby enemy units when they move past them, so basing it off permanent immolation would not work. Basically, I want an ability that...
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    Detecting damage of an ability and putting it into the unit's damage?

    Hey guys... I'm making my altered melee, and Made an archer, with an ability, called attack. I gave the archer 0 damage, but the ability he has deals 10 damage, and has a range of 750. Now, When I play the game, the archers damage shows up a 0, but i want it to show up as the damage...
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    [Cinematic] The Lone Footman - Part 1

    Well everyone, The Cinematic - The Lone Footman (part 1) is finally completed, although it took me quite a while (with my limited triggering skills... :p) This is Part 1, and yes, I know it does not fit in with the name too well, but part 2 will fix up that. If you run into any bugs or...
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    Making a scaling ladder?

    Hey Guys I'm making a scene where an army is attacking a big castle wall. Of course they wouldn't get very far without being able to scale the walls, so I thought i could get the model of a ladder and somehow use triggers or animation to make it look as if it were going up from the ground to...
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    Ideas for summon dead spell

    Hey guys In one of the scenes in my movie a magician is attempting to summon the dead with a powerful magical spell, and i was wondering if anyone had any good ideas for what effects i could use, sounds and anything else. :thup: So far, I've got the magician (Medivh) playing his stand...
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    Need help with a destroyed town...

    Hey guys Im making a scene in my movie in which a destroyed and burning town is show, but I'm having trouble filling it up, with the few destroyed building structures and doodads, plus its hard to find "burnt" trees. at the moment my town is bland, with a few ruined city buildings in...
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    Cinematic - The Lone Footman (Update)

    Hey again guys :) Time to update my cinematic screenshots... I would upload them all (i have changed some) if not for the attachment limit :(. Therefore I have uploaded most of the new ones as well as three of the old ones. And please, I desperately need more people for voice acting...
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    Jumping Units :/

    Hey again. Back with still the same problem, which nobody has so far been able to solve. I am trying to make a bunch of units that are standing on a wall go flying off it in all directions when the wall is destroyed by a Trebuchet. Basically, there are two triggers to make this work. One to...
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    Making units fly when they cast a spell

    Hey Everyone i have a problem here, I made a triggered spell - similar to jump, for my movie. A wall is attacked by a siege engine and is obliterated, and I wanted the units on top of it to "go flying away". There are about 20 or so units on the wall, each meant to cast the ability to a...
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    A hard question concerning unit's flying around

    Hey Guys I have a pretty complicated question, :eek: but I really need your help! Ok, a siege engine attacks a wall, and it crumbles. As it is destroyed, the units on top of it are thrown up into the air random heights, and then come crashing down, dead. As the wall crumbles, several...
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    (Cinematic) The Lone Footman

    Hey Guys Just started my first cinematic, called the Lone Footman. Hope it won't take too long to finish. Here are some screenshots of the starting part --- :D:D:D Sorry about the camera in a few of the pics, as I said, first time, i didn't notice that the cameras were still there :) Thanks...
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    Weird Bug!!!!!

    Can somebody tell me why the hell this is hapenning????? :nuts: :mad: :banghead: the sky, units and doodads are flying all over the place!! This has never hapenned to me before, and it only happens at this point on the map?????
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    Turning Off a trigger

    Hey Guys i have a pretty simple problem, which is that I am trying to disable a trigger. It works like this - a trigger makes two guards have a conversation, until the player presses Escape. Then the trigger is turned off and any remaining functions in the trigger arent fired. Is this...
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    Doodads acting strangely.....

    Hey again Guys In my map that I'm making i have a big castle, and I am trying to make the camera look down from the castle walls. I have added custom doodads to the castle walls (which are also imported), but when the camera gets too close to the doodads, they just disappear. The camera is...
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    Terrain and disapearing Doodads...

    Hey Guys!! I'm having a really annoying problems with the doodads and terrain in my map. I have a castle, and in front of it a big mountain. When I place a camera on top of one of the castle walls, doodads I put on the walls disappear, but only if the camera is too close. Then, the mountain is...
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    Need some Voice Talent....

    Hey Guys Does anybody here have a voice similar or completely like the human footman? I really need some voice talent for my cinematic!!! Thanks PM me please!
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