hellblazer-1
New Member
- Reaction score
- 3
Hey Everyone
i have a problem here, I made a triggered spell - similar to jump, for my movie. A wall is attacked by a siege engine and is obliterated, and I wanted the units on top of it to "go flying away". There are about 20 or so units on the wall, each meant to cast the ability to a random point in the nearby region, making it look like they are randomly being tossed away.
Now, i gave all of these units the ability called Jump, and tell them to cast it when the wall is destroyed. All the units are flying, but for some reason, what I'm trying to make happen just isn't hapenning :nuts:.... The triggers are as follows ---
Could somebody please tell me how to make this stuff work? I'm truly stumped on it xD
Thanks!!!
i have a problem here, I made a triggered spell - similar to jump, for my movie. A wall is attacked by a siege engine and is obliterated, and I wanted the units on top of it to "go flying away". There are about 20 or so units on the wall, each meant to cast the ability to a random point in the nearby region, making it look like they are randomly being tossed away.
Now, i gave all of these units the ability called Jump, and tell them to cast it when the wall is destroyed. All the units are flying, but for some reason, what I'm trying to make happen just isn't hapenning :nuts:.... The triggers are as follows ---
Code:
jump
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Unit - Order (Triggering unit) to Move To (Target point of ability being cast)
Animation - Change (Triggering unit) flying height to (Random real number between 400.00 and 750.00) at 500.00
Wait 3.00 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 2000.00
Could somebody please tell me how to make this stuff work? I'm truly stumped on it xD
Thanks!!!