hellblazer-1
New Member
- Reaction score
- 3
Hey again.
Back with still the same problem, which nobody has so far been able to solve. I am trying to make a bunch of units that are standing on a wall go flying off it in all directions when the wall is destroyed by a Trebuchet. Basically, there are two triggers to make this work. One to make them fly up a short distance, and the second trigger to make them move in random directions and fall back to the ground. Its working fine, but the units are moving, they are just going up, then back down again :nuts::nuts::nuts:
I really need someone to help me, as I can't work on my movie until its fixed!!! So, please help anybody!!!
The units movement type is fly, and the triggers to make it work are following --
---
Back with still the same problem, which nobody has so far been able to solve. I am trying to make a bunch of units that are standing on a wall go flying off it in all directions when the wall is destroyed by a Trebuchet. Basically, there are two triggers to make this work. One to make them fly up a short distance, and the second trigger to make them move in random directions and fall back to the ground. Its working fine, but the units are moving, they are just going up, then back down again :nuts::nuts::nuts:
I really need someone to help me, as I can't work on my movie until its fixed!!! So, please help anybody!!!
The units movement type is fly, and the triggers to make it work are following --
Code:
Fling Men
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Wall Effects <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
Animation - Change (Picked unit) flying height to (Random real number between 1000.00 and 1500.00) at 300.00
Animation - Play (Picked unit)'s death animation
Wait 1.50 seconds
Trigger - Turn on Footman fly <gen>
Wait 3.00 seconds
Trigger - Turn off Footman fly <gen>
---
Code:
Footman fly
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Footmen_Fly_Height = ((Current flying height of (Picked unit)) - 5.00)
Unit Group - Pick every unit in (Units in Wall Effects <gen>) and do (Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 5.00 towards (Facing of (Picked unit)) degrees))
Unit Group - Pick every unit in (Units in Wall Effects <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) flying height to Footmen_Fly_Height at 400.00