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    Circle of Blades

    you need something like this?: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=42859 I followed that and it wasn't a big deal to turn it MUI or something like that :P. But the orbiting stuff dont stay fixed and might clump together, atleast in my trigger.
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    Large AoE Entangling Roots/Banish/Damage

    When I look at those triggers i can't stop to think, cant the waits be done in periodic events? That way you have the "effects" of the spell in one trigger (periodic one) and the initialization in the other one.
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    Need some Holy spell ideas.

    Diablo 2 spell: Holy bolt: The paladin fires a bolt of magic energy. The bolt travels in a line and heals friendly units when hit and damages undead/unfriendly units. Basic but classic :D. Im gonna try making it for my own map! :D.
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    Making a naix like corpse jump spell but....

    Wouldn't periodic event triggers work better?
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    Custom Script

    Custom script: call RemoveUnit(udg_Unit) Isnt it like that?
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    how can i make a thick terrain

    Not really, from what I could understand from the "the hive" forum thread the picture was from, the issue was a failed skybox/dome where they had messed up with the priority planes or something :S.
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    how can i make a thick terrain

    Almost like I said it was then?
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    how can i make a thick terrain

    I think he means that the terrain looks like it is shaped like a... Carton box lid. A box without a bottom and very short sides. The camera is positioned outside the lid and caught a glimpse of the "walls". boxes with lids... xD : PS. I think you're rather rude towards people that are...
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    Is these descriptions right?

    I agree with saw and flare! Its a bad idea to dumb it down even though you want too. A bad example but anyway: In diablo 2 the characters might have "roles" but people play them however they want... Everyone wants to know which heroes they like sure but if they realy want to play your map/like...
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    how can i make a thick terrain

    From what I read when cryheart had the link to the hive forums, the thread was about a failing skybox or something the guy had made himself... Why not ask him if he can give you the failed skybox/dome thingy? :P
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    Add a buff

    Ryuu is right, there is not such function in the trigger editor that I can find, even though there is a remove buff... Why not make a dummy cast it on the unit? And the hotkey for "find..." in WE trigger editor is ctrl+shift+f hotkey for object editor (and maybe others) is ctrl+f. Atleast mine is.
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    Mui spell, Custom values and movement not working!

    Ok I solved the first cast problem myself... It was quite easy actually ^^. Now to my other questions: - How can I make the spell so that the "orbs" keeps their distance to eachother and dont clot up? - Are there any leaks that I missed? - Why did I have to set the movement speed of my...
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    Attack

    Base your unit on another unit (like footman or if you want a hero... a hero!) and then change the model of him, you might have to change the attack sound to make it sound good. Art - Model file
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    Help with Invoker's Deafening Blast and EMP

    The mana burn could be done with periodic events I think. So if you want to burn 0.5 mana/second you could just trigger: Periodic event trigger Events Time - Every 1 seconds of game time Actions Set mana of (the unit you are casting the spell on) to (current mana - 0.5) Or something...
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    Burrowstrike

    If you trigger it you should be able to either make it stop once it hits a unit or set the target type to unit (so you can only cast the spell on units). I dont know if thats the answer you wanted but I answered anyway! :D
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    Mui spell, Custom values and movement not working!

    Hi guys! It's me... Again!!! :D I've remade the spell i've made to spawn 3 (or the number you choose in trigger editor) electric orbs at once. Now I cant get the spell to function properly at the first cast and when it does works everything is like sped up x3 (orbs move in hyperspeed ._.)...
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    One of my first advanced triggered spell, is it MUI?

    I am trying to remake the spell so that it creates 3 orbs but I have run into some troubles. To make the new orbs replace the old ones if I recast the spell (basiclly refresh the whole spell for its user) I have to locate the player/unit casting the spell, check, somehow if that unit has...
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    One of my first advanced triggered spell, is it MUI?

    True! Maybe I should just make them spawn 3 and 3... :D How would I make them keep a certain distance if I did? If I am to make all three of them spawn at once I want them to keep a certain distance between them so they don't "mixup" and basicly become one "super orb". How would I go about it?
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    One of my first advanced triggered spell, is it MUI?

    I totally forgot to say that the orbs have a 15 second limit as it is now! Would that help me? ^^, I don't really understand your description on how to fix the possible MUI problem. Wouldn't it work if I make a variable/an array where I store each characters own Orbital_ProjectileGroup?
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    One of my first advanced triggered spell, is it MUI?

    It does keep the amount of orbs to 3 and they make the orbs one at a time. Do I have to make the unit-group an array for it to be MUI? How would I fix those leaks?
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