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    Unit Spawn Help

    Events Map initialization Conditions Actions Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees Unit - Set Rally-Point for (Last created unit) to (Position of (Last created unit)) If (All Conditions are True)...
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    Bladestorm help

    Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Bladestorm Actions Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100000.00 damage of attack type...
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    Chain lightning deals percentage of life help

    Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Chain Lightning Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (VariableUnit has buff Damaged ) Equal to True...
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    Help with windwalk?

    Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ghost Strike Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
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    Help with windwalk?

    Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ghost Strike Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
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    Ravage

    Actions Set Ravage_Caster = (Casting unit) Set Ravage_Point[1] = (Position of Ravage_Caster) Set Ravage_Point[2] = (Ravage_Point[1] offset by 25.00 towards 0.00 degrees) Unit - Create 1 Dummy for (Owner of Ravage_Caster) at Ravage_Point[2] facing 0.00 degrees Unit Group...
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    My map went bad help!!

    I've been working on this map for a week so far and put so much time into it. I've recently just downloaded a spellpack and exported the triggers. But when I went to open my map it had an error saying that my triggers were missing and invalid. Right now I'm freaking out cause I've worked so...
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    Attack modifier trigger

    So I'm trying to make it so that a summoned unit will deal damage from auto attacks based off of the hero's strength (the hero who summoned the unit). Event Unit - A unit Spawns a summoned unit Conditions Or - Any (Conditions) are true Conditions (Unit-type of...
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    Spiked Carapace trigger help

    Event Unit - A unit Learns a skill Condition (Learned Hero Skill) Equal to Spiked Carapace Actions Unit - Cause (Damage source) to damage (Attacking unit), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 20.00) damage of attack type Spells and damage...
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    Ability not working!

    Custom ability is a 1 second drain (drain from drow ranger) Event - Unit - A unit Begins channeling an ability Condition - (Ability being cast) Equal to Feast Action Unit - Cause (Triggering unit) to damage (Targeted unit), dealing ((Real((Strength of (Triggering unit) (Include...
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    Can't find everything....

    Trying to make a channel spell without having my hero stand there and actually channel, kinda like pit lord from dota. I've searched the forums and found "Data - disable other abilities" or "Data - Options > Check Visible". But I can't find those options under object editor..... Also...
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