Events
Map initialization
Conditions
Actions
Unit - Create 3 Gnoll for Neutral Hostile at (Center of Region 021 <gen>) facing Default building facing degrees
Unit - Set Rally-Point for (Last created unit) to (Position of (Last created unit))
If (All Conditions are True)...
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Bladestorm
Actions
Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100000.00 damage of attack type...
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(VariableUnit has buff Damaged ) Equal to True...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ghost Strike
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ghost Strike
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) damage...
Actions
Set Ravage_Caster = (Casting unit)
Set Ravage_Point[1] = (Position of Ravage_Caster)
Set Ravage_Point[2] = (Ravage_Point[1] offset by 25.00 towards 0.00 degrees)
Unit - Create 1 Dummy for (Owner of Ravage_Caster) at Ravage_Point[2] facing 0.00 degrees
Unit Group...
I've been working on this map for a week so far and put so much time into it.
I've recently just downloaded a spellpack and exported the triggers. But when I went to open my map it had an error saying that my triggers were missing and invalid. Right now I'm freaking out cause I've worked so...
So I'm trying to make it so that a summoned unit will deal damage from auto attacks based off of the hero's strength (the hero who summoned the unit).
Event
Unit - A unit Spawns a summoned unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of...
Event
Unit - A unit Learns a skill
Condition
(Learned Hero Skill) Equal to Spiked Carapace
Actions
Unit - Cause (Damage source) to damage (Attacking unit), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 20.00) damage of attack type Spells and damage...
Custom ability is a 1 second drain (drain from drow ranger)
Event -
Unit - A unit Begins channeling an ability
Condition -
(Ability being cast) Equal to Feast
Action
Unit - Cause (Triggering unit) to damage (Targeted unit), dealing ((Real((Strength of (Triggering unit) (Include...
Trying to make a channel spell without having my hero stand there and actually channel, kinda like pit lord from dota. I've searched the forums and found "Data - disable other abilities" or "Data - Options > Check Visible". But I can't find those options under object editor.....
Also...