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  1. Wardonis

    How armor and damage reduction interact

    test it i'd suggest. make a unit set his base attack to 100 and his rolls to 1/1 and see how much damage he does per hit on a target
  2. Wardonis

    Stackable DoT?

    Incinerate stacks, but there is no way to track the stacks and it's very specific in it's behavior.
  3. Wardonis

    Multiply auras on one unit.

    what auras are you dealing with and having problems with?
  4. Wardonis

    Help Please :( Import

    do you have a map with the original dota?
  5. Wardonis

    Creating One Region to Spawn rather than Multiple?

    Ah, setting a region for each destination is best. but really you can use anything as a marked point. units/destructibles/regions/items etc. You could make a really large reason and set the destination to be random point within region, but then it'd be a random point.
  6. Wardonis

    How can I detect a unit being transported

    Sorry I misinterpreted what you wanted. I thought you wanted the unit's mana not to regenerate while loaded.
  7. Wardonis

    Creating One Region to Spawn rather than Multiple?

    You will only need 1 region for the removal but if you don't want to use 9 more to spawn 9 units in a line i'd say you have 3 options. option 1 take the multiple spawn commands and put the [order last spawned unit to move] and some [waits] between each spawn. by doing this they wouldn't spawn...
  8. Wardonis

    How can I detect a unit being transported

    thats easy. use [pause/unpause unit] on load and unload. you wouldn't need to detect then mostly. After going back through it here is what I found -------------------------------------------------------------- load Events Unit - A unit Is loaded into a transport Conditions...
  9. Wardonis

    Problem setting ability levels from percentage.

    here with this you don't even need a dummy. one trigger can do it all bonusdmgvar is an integer variable Untitled Trigger 001 *Events -Unit - A unit Is attacked *Conditions -(Owner of (Attacking unit)) Equal to Player 1 (Red) *Actions -Set bonusdmgvar = (Intelligence of...
  10. Wardonis

    How can I detect a unit being transported

    let me ask, the unit in the building. what is happening, why are your trying to trigger this? there may be a work around. also, I think orc burrow would probably be better than zeppelin if your just trying to house units
  11. Wardonis

    Upgrades not being applied to units with permission

    dead on, that was the issue. ty again Dameon
  12. Wardonis

    Upgrades not being applied to units with permission

    dead on, that was the issue. ty again Dameon
  13. Wardonis

    Upgrades not being applied to units with permission

    there are upgrades I have setup on the map that are suppose to be applied to the hero. he has them as being used and there are no conditions attached, not sure why they wont effect him. I suspect it might be associated with the building the upgrade is purchased from transfers owner by trigger...
  14. Wardonis

    What is wrong with my trigger?

    oi, totally didn't catch that ty.
  15. Wardonis

    Map changing in game play

    http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/ This is a heavy tutorial as well
  16. Wardonis

    help with auto-item transfer trigger.

    perhaps you can set a trigger to immediately drop the item last bought, set last dropped item to a variable. move the item to unit position and then order unit to pick it up.
  17. Wardonis

    I need some help on creating a "Chained/Linked" Campaign(Rpg).

    http://www.filedropper.com/transitiontutorial Take a look at this dude, you'll have to pick it apart but its a map I found awhile back that not only allows you to build a campaign around a central hub but allows you to move freely from any map to any other map in a campaign...
  18. Wardonis

    What is wrong with my trigger?

    Max mana level: Events Unit - A unit Finishes an upgrade Conditions (Researched tech-type) Equal to Max mana Actions Set maxmana = (maxmana + 1) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions maxmana Greater than or equal to 5 Then - Actions Unit -...
  19. Wardonis

    Deleting quests

    I'm working on a full scale multimap campaign that revolves around a central hub. Simply put 8 quests are far too few, I can't figure out how to remove them from the players quest log in-game. EDIT: Nevermind, I had something interfering with the trigger.
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